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5 Effective Strategies for Gamification at Work

Hurix Digital

When done right, it makes training more successful as it makes learning more fun, more engaging, more immersive and more practical. Gamification makes learning difficult concepts easy and fun by allowing learners to exercise their skills in virtual settings before practicing them in real-time situations. To apply game mechanics to enterprise settings, it is important to first design game-based concepts and maps them to the learning and gamification objectives.

Gartner’s top tech 2012 predictions: Impact on learning at 3 levels

Learning Cafe

The highly respected information technology research and advisory company Gartner has made the top 10 enterprise technology predictions for 2012. You can access the presentation and webinar here This blog posting attempts to translate these trends into how it will impact the learning in organisations. This impact assessment is of relevance for anyone and any organisation which delivers learning through technology enabled channels e.g e-Learning, video, mobile learning etc.

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How Social Learning is Powering Up Today’s Workplaces

Learnnovators

Learning would be exceedingly laborious, not to mention hazardous, if people had to rely solely on the effects of their own actions to inform them what to do. Fortunately, most human behaviour is learned observationally through modelling; from observing others one forms an idea of how new behaviours are performed, and on later occasions this coded information serves as a guide for action.” ” – Albert Bandura (Originator of Social Learning Theory). “

21 Brilliant Resources for Up-skilling Learning Designers (for the Informal & Social Learning Age)

Learnnovators

THE QUOTE: “ Instructional designers need to run, not walk, away from classroom-thinking and get to the point of providing short, quick business focused learning points that are easily accessible when and where our learners need them. THE JOURNEY: We, like many out there, are of the view that, though most learning designers possess good levels of skills around the traditional training (formal learning) area, their skill levels fall short around the informal or social learning areas.

21 BRILLIANT RESOURCES FOR UP-SKILLING LEARNING DESIGNERS (FOR THE INFORMAL & SOCIAL LEARNING AGE)

Learnnovators

THE QUOTE: “ Instructional designers need to run, not walk, away from classroom-thinking and get to the point of providing short, quick business focused learning points that are easily accessible when and where our learners need them. This is mainly because designing informal and social learning experiences for workplaces demands a diverse and unique set of qualities. What are the new skills required for designing informal and social learning interventions for today’s workplaces?

HOW SOCIAL LEARNING IS POWERING UP TODAY’S WORKPLACES

Learnnovators

Learning would be exceedingly laborious, not to mention hazardous, if people had to rely solely on the effects of their own actions to inform them what to do. Fortunately, most human behaviour is learned observationally through modelling; from observing others one forms an idea of how new behaviours are performed, and on later occasions this coded information serves as a guide for action.” – Albert Bandura (Originator of Social Learning Theory) “ The research isn’t heartening.

5 Examples Of Gamification Strategies For Corporate Training

Adobe Captivate

In this article, I will highlight why you should adopt gamification strategies for your varied training needs. Effective Gamification Strategies For Corporate Training. Usage of gamification strategies for corporate training, particularly for serious learning to meet specific learning outcomes, is more than a buzz today. Take a look at the following stats: Worldwide revenues for game-based learning products reached $2.6

Sahana Chattopadhyay – Crystal Balling with Learnnovators

Learnnovators

ABOUT SAHANA CHATTOPADHYAY (Social Learning & Collaboration Strategist, Performance Consultant Exploring Emergent Learning, Blogger). Sahana Chattopadhyay is a performance consultant and an L&D professional with 15 years of experience in the field of academia and organizational learning. Her passion is to help organizations become learning organizations through social and collaborative learning. The learning frameworks will have to evolve accordingly. “On-the-job”

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What is Considered the Perfect mLearning Onboarding Strategy?

Ed App

In this article, we talk all about how to create the perfect onboarding strategy. According to Statista, over one billion smartphones ship around the globe every year and analysts at Gartner, Inc. Towards Maturity proclaimed that nearly half of the organizations world-wide today use mobile devices as part of their training and eLearning activities. The research firm MarketsandMarkets has predicted that the world-wide mobile learning market will increase from $7.98

Upgrade Your Training With 5 Interactive Video Strategies

EI Design

The usage of videos for learning is well established, but the trend you should watch out for and adopt is the interactive video. In this article, I show you 5 interactive video strategies that you can use to create high-impact online training. Interactive Video Strategies To Enhance Your Training. The fact that videos continue to be a popular choice for learning is well known. What Is Driving The Wider Usage Of Video Based Learning Strategies?

Upgrade Your Training With 5 Interactive Video Strategies

Adobe Captivate

The usage of videos for learning is well established, but the trend you should watch out for and adopt is the interactive video. In this article, I show you 5 interactive video strategies that you can use to create high-impact online training. Interactive Video Strategies To Enhance Your Training. The fact that videos continue to be a popular choice for learning is well known. What Is Driving The Wider Usage Of Video Based Learning Strategies?

Top 50 eLearning Posts For 2010

Upside Learning

So we thought it would be interesting to look back upon the Upside Learning blog for some of the most popular and noteworthy posts of 2010. Here are Upside Learning’s Top 50 eLearning Posts of 2010. The Advent of Mobile Learning Technology. General Considerations for Mobile Learning (mLearning). Apple iPad Disappoints eLearning Industry. 7 Ways to Use the iPad for Workplace Learning. 5 Mobile Learning Implementation Tips.

The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. Gamification, Game-Based Learning, and Simulations. In eLearning the most common forms of gamification are badges and leaderboards. Game-Based Learning. From that same blog, game-based learning “takes place during play.

What Is Gamification? The Myths And Facts About Gamification

Wizcabin

These myths have the potential of hindering the successful incorporation of gamification as a learning strategy in your organization. However, if we can control the misconceptions from scratch and understand the facts surrounding gamification, we can harness its power to deliver a better learning experience. There’s more to gamification in e-learning than just badges and rewards. Gamification Is Ideal For Every Learning Situation.

Get Playful – Gamifying Your Next Training Course

Brella

There’s a reason why the most effective strategy for learning is through gameplay. Think of language learning. Duolingo , for instance, is a widely used and lauded app for language learning because it taps into our sense of play. You are learning while having fun (what a thought!). According to Gartner, 40% of top global organizations are using gamification as a primary tool to engage employees.

AI and Learning Systems: Is This Combo as Great and Powerful as it Seems?

Talented Learning

Yet many people still remain confused about the realities of artificial intelligence and its lesser-known subset, machine learning. As our lead analyst, John Leh, noted in a recent learning technology trends analysis, “It’s important to keep in mind that AI is hard to demonstrate and easy to exaggerate.” So I’ve compiled a collection of AI insights for learning technology decision makers. And what does it mean for your learning systems roadmap ?

How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

Adobe Captivate

Mobile learning and gamification are 2 leading trends that are used extensively in online training. Combine Mobile Learning And Gamification For High Impact Training. Whether your organization uses predominantly online training or a blended approach, you would be aware of the impact of using mobile learning in your learning strategy. Increasingly, mobile learning is getting established as a “must have” from a “good to have” part of the training delivery.

Top 10 Competencies of a Gamified Learning Designer

Learnnovators

It is exciting to be part of the learning revolution happening all around us, with new learning paradigms and technologies emerging almost on a daily basis. Thanks to the inherent quality of learning designers, we find it easy to adapt with most of these changes. However, some of the shifts may require us to move beyond the traditional definitions of ‘learning’. Gamified learning is one such major revolution that demands a shift in the mere thinking of ‘learning’.

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How the Mobile Became the L&D Head’s BFF

Enyota Learning

Gartner predicted that by 2020 more than 45% of businesses will have a BYOD policy in place and with mobile devices already surpassing desktop unit sales figures, it is hardly a surprise that corporate L&D teams have jumped on the mobile bandwagon as well. Mobile learning or mLearning seeks to address the new age challenges of a global, technologically savvy and mobile dependent workforce. mLearning may well be the future of corporate learning. On-Demand Learning.

How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

EI Design

Mobile learning and gamification are 2 leading trends that are used extensively in online training. Combine Mobile Learning And Gamification For High Impact Training. Whether your organization uses predominantly online training or a blended approach, you would be aware of the impact of using mobile learning in your learning strategy. Similarly, the usage of gamification for serious learning is on a steady increase. 10 Mobile Learning Trends For 2018.

Is There a Better Way to Social Learning?

Xyleme

Home > Learning Technologies , Social Learning > Is There a Better Way to Social Learning? Is There a Better Way to Social Learning? My conversation with George was no exception as we spoke at length about Connectivism , social learning networks, and the future of current learning technologies (LMS, LCMS, etc.) While there are countless articles about the future of the LMS, it was arguably George’s blog post titled Future of learning: LMS or SNS ?

Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

ABOUT CLARK QUINN (Learning Technology Strategist): Clark Quinn, Ph.D., helps organizations align technology with how we think, work, and learn. After an academic career, Dr. Quinn served as an executive in online and elearning initiatives and has an international reputation as a speaker and scholar, with four books and numerous articles and chapters to his credit. How do we ensure learning faster than everyone else? What will future workplace learning look like?

How to Use Gamification for Staff Training

Ed App

Gamification is the incorporation of an array of gaming elements into serious concepts presented in microlearning modules, for effective employee training. Gamification for staff training is an effective strategy in the engagement of employees and boosted productivity. Despite the incorporation of gaming features, training remains serious and legitimate, important for corporate strategy retention amongst employees, vital for company success.

TOP 10 COMPETENCIES OF A GAMIFIED LEARNING DESIGNER

Learnnovators

It is exciting to be part of the learning revolution happening all around us, with new learning paradigms and technologies emerging almost on a daily basis. Thanks to the inherent quality of learning designers, we find it easy to adapt with most of these changes. However, some of the shifts may require us to move beyond the traditional definitions of ‘learning’. Gamified learning is one such major revolution that demands a shift in the mere thinking of ‘learning’.

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CLARK QUINN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

ABOUT CLARK QUINN (Learning Technology Strategist): Clark Quinn, Ph.D., helps organizations align technology with how we think, work, and learn. After an academic career, Dr. Quinn served as an executive in online and elearning initiatives and has an international reputation as a speaker and scholar, with four books and numerous articles and chapters to his credit. How do we ensure learning faster than everyone else? What will future workplace learning look like?

Gamification in ACTION

Learnnovators

THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- The above quote is from Karl Kapp’s interview with Learnnovators that attempts to gaze into the future of e-learning. What are some areas, other than learning, where gamification is practiced?

Informal Learning For Startups: Preparing For Internal Social Collaboration

QuoDeck

Classroom teaching has been debunked for newer forms of learning and engagement across organizations. Interestingly, startups seem to be the ones driving companies towards such learning. The Use Of Informal Learning For Startups. Working in any organization involves learning, and at different levels. The most common approach is a presentation and exemplifying, followed by learning and then repetition. 3 Steps To Develop An Informal Learning Strategy.

When It Makes Sense to Use a Mobile Learning Tool

Ed App

Mobile learning, or mLearning tools offer a myriad of benefits to companies to get them on the path to success. eLearning is out and mLearning is in! We can hear the significant shifts in device use and learning patterns screaming mobile learning. Because your employees actually want to learn their content in the form of quality mobile learning courses. Gartner , predicts that by 2020 45% of businesses will have a BYOD (Bring Your Own Device) policy.

GAMIFICATION IN ACTION

Learnnovators

THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- Karl Kapp The above quote is from Karl Kapp’s interview with Learnnovators that attempts to gaze into the future of e-learning. What are some areas, other than learning, where gamification is practiced?

5 Mobile Learning Trends In Vogue

CommLab India

This sort of engagement with mobiles has lead to the rise of many mobile learning trends in the corporate sector. According to Gartner , by 2017, 90% of corporate organizations will support some form of BYOD. This sets the stage for online training in a cost-effective manner as the companies need not provide devices to their employees. Another advantage of BYOD is that employees learn better as training is delivered on their personal devices with which they are comfortable.

Enterprise Learning and Technology

Impelsys

As the industries are moving fast into the knowledge focused age there’s a need of an overhaul of training and learning strategy at organizational level, a need to look beyond onboarding and initial training and bring in place a provision for continuous retraining and upskilling, whenever and wherever they are required. Secondly, learning becomes personal and collaborative at the same time. The post Enterprise Learning and Technology appeared first on.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

Businesses face a consistent struggle to engage and motivate people, whether it’s their own staff, or the target audience they are looking to serve, and seek an effective solution to this potential barrier. Gamification in its true application can be a viable and effective solution to these two inevitable problems. An easy thing to do or to learn (an understanding of psychology, human behavior and much more goes into it). The same goes for game mechanics in learning.

Go Beyond Badges And Leaderboards: 5 Examples Of Gamification In Corporate Training

EI Design

With the usage of gamification in corporate training maturing, the focus is shifting on adopting strategies that can further leverage on it. Why Should You Adopt Gamification As A Significant Strategy To Engage Your Employees And Boost Performance? In their gamification 2020 report, Gartner predicts that gamification , combined with other emerging trends and technologies, will have a significant impact on: Innovation. Learning paths. Social learning.

Free L&D webinars for December 2017

Limestone Learning

Friday, December 1, 2017, 10AM – 11AM PT: Management & Learning Will Change Forever (And You Need to Know How and Why) (Free for ATD members) The industrial revolution and the labour-intensive economy it spawned have been replaced by a mind-intensive knowledge economy that’s driven by technology, automation, artificial intelligence (AI), and globalization. Why supporting continuous learning, open communication, and “anytime, anywhere” collaboration is critical.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

Businesses face a consistent struggle to engage and motivate people, whether it’s their own staff, or the target audience they are looking to serve, and seek an effective solution to this potential barrier. Gamification in its true application can be a viable and effective solution to these two inevitable problems. An easy thing to do or to learn (an understanding of psychology, human behavior and much more goes into it). The same goes for game mechanics in learning.