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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.” However, do I think Second Life is going away?

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Second Life Webinar-Today

Kapp Notes

Today I am presenting a webinar titled " Second Life in Education " for NETWORKS which is is a National Science Foundation Resource Center that is focused on the advancement of semiconductor, automated manufacturing, and electronics education. Video showing the educational uses of Second Life created by students.

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2024 Trends We’d Like to See

Upside Learning

Here, then, are the directions we’d like to see emerge or continue (and, also, ones we’d like to see end). With an affordance perspective, you can see that Second Life was about social and immersive 3D (at any scale). Remember going to an event in Second Life, only to be subjected to a slide show?

Trends 147
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2024 Learning and Development Trends We’d Like to See

Upside Learning

Here, then, are the directions we’d like to see emerge or continue (and, also, ones we’d like to see end). With an affordance perspective, you can see that Second Life was about social and immersive 3D (at any scale). Remember going to an event in Second Life, only to be subjected to a slide show?

Trends 130
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My History of Live Blogged Notes

Experiencing eLearning

Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life. Second Life: Teaching Tips from the Virtual Frontier. Why Do We Need A Second Life? Wikis & Emerging Web 2.0 Wikis that Work: Effective Wiki Practices for Virtual Learning Communities. Other Topics.

Wiki 170
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TCC09: Digital User-Generated Content and Our Emerging Digital Literacy

Experiencing eLearning

But how effective are these expressions in communicating meaning? This preliminary study uses examples of digital user-generated content, specifically digital stories and movies, to examine the types of information that appear to convey effectively. Would like to do a similar study in Second Life–more global audience.

Digital 170
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Online, en masse

Learning with e's

Photo by William White on unsplash Still other virtual clans are emerging from the cultures surrounding online leisure activities such as massively multiplayer online role-playing games (MMORPGs), strategy games and transnational special interest groups that meet en masse, online. Tomorrow: The Tribal Web Reference Childress, M.