Remove Effectiveness Remove Flash to HTML5 Conversion Remove Learner Remove Learning Environment
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16 Top Learning, Technology & Media Links: Weekly Digest ā€“ 17

Upside Learning

Speaking of the iPad, the growth of mobile devices has led to an increase in social and informal learning. Know how you can evaluate this new form of learning effectively. If so, what kind of learning environments will they be? Iā€™m not an idiot!ā€ ā€“ A Letter from an Agonized Adult Learner.

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Top eLearning Content Development Companies to Collaborate with in 2024

Thinkdom

Engaging with eLearning experts who can meticulously identify your employees' training and development needs ensures that your investment yields effective outcomes. Their forte lies in crafting engaging and learner-centric solutions, ensuring a competitive advantage for your organizationā€‹. Custom learning solutions.

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Online Training Solutions and the Art of Enterprise Training Delivery

Kitaboo

With online resources, learners are not restricted to the passive transfer of knowledge from the instructor to the students. Rather, they have more control over their learning, and they can access a wealth of information online and share knowledge with global communities. More on How to Convert your Content from Flash to HTML5.

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5 Questions Before Making Your Courses Mobile Friendly

Cinecraft

Are the time, costs, and impact on the learners’ accessibility worth the effort? Is The Learnersā€™ Environment Suitable For Mobile Devices? If your learners do not have access to mobile devices during work hours, then it doesnā€™t make sense to create a mobile-friendly course.

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Ultimate eLearning terms you should know: Part 1 (A-L)

LearnUpon

We trawled through our archives to bring you the first part of our ultimate A-Z guide on everything online learning. Accessibility: If you create online learning content, making it accessible to all learners is crucial. Active learning: Strategy focused on encouraging learners to actively participate in training.

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GAMIFICATION ā€“ PLAYING AT (NOT) LEARNING

Wonderful Brain

For clarity, Games are well-crafted stories built in digital form with learning objectives frequently placing the learner in real life decision-making situations. So using any metrics, I challenge Gamification builders to reveal learning performance improvement by users in their real work achieved by Gamification techniques alone.

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

And I am not just talking about the classic iOS vs. Android vs. other argument but the fact that different classes of hardware will start to get into our learning mix too. Is enterprise mobile learning best delivered via native mobile apps or using mobile web apps? And learning vendors (e.g., And learning vendors (e.g.,