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6 Learning Design Considerations for Mobile Learning

CommLab India

Although e-learning and mobile learning are used synonymously, e-learning content and design cannot be used for m-learning. Additionally, there is a difference in developing content for mobile learning and e-learning. Flash objects are not mobile compatible.

Course Authoring Tools for eLearning Developers and the masses

eLearning 24-7

Geared toward e-learning developers and instructional designers. The biggest problem facing the industry in the past few years are the lack of course authoring tools for e-learning developers and instructional designers. MLOAT - Multimedia Learning Object Authoring Tool.

E-Learning 101: Straightforward Answers to Fundamental Questions

ATD Learning Technologies

At the 2016 ATD TechKnowledge Conference, I hosted a session designed for people just getting started with e-learning. In the first installment of this two-part series, we will look at some basic e-learning terminology and concepts questions that were asked during the session.

The Ultimate Glossary of eLearning Terms

LearnUpon

Active Learning. Active learning is a strategy focused on encouraging learners to actively participate in training. Examples of active learning activities include practical tasks and problem-solving conducted in small groups. ADL (Advanced Distributed Learning). Flash.

Ultimate eLearning terms you should know: Part 1 (A-L)

LearnUpon

We trawled through our archives to bring you the first part of our ultimate A-Z guide on everything online learning. Accessibility: If you create online learning content, making it accessible to all learners is crucial. Active learning was popularized by Bonwell and Eison.

Any e-learning professional

CommLab India

The way e-learning has transformed the distribution of information is truly remarkable. From A-Z, the e-learning industry has a language all its own. In this article, I am listing the various terms involved in a successful e-learning. Here is my A-Z of e-learning.

LIVE BLOG - Craig Weiss 'eLearning 2020' Seminar

Unicorn Training

Breakout discussions Round Up: LMS Personalisation of learning experience - ties in with chunking nicely. Relevance of gamification for adults Offline access LMS has meant eLearning management system traditionally - now to manage all learning across organisation. Need data/analytics and measuring against objectives. Can access content offline via download from Storyline app even if LMS doesn't have offline functionality. Learning journeys etc.