Remove Effectiveness Remove Flash to HTML5 Conversion Remove Metrics Remove Taxonomy

GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

Wrapping this around new metrics like ‘engagement analytics’ purveyors believe they can empirically demonstrate positive results—commercial and educational. So using any metrics, I challenge Gamification builders to reveal learning performance improvement by users in their real work achieved by Gamification techniques alone. Here is a brief taxonomy of learning techniques in use now and when designed to meet objectives quite useful. Media: Video, HTML5, Flash.

ARTICULATE NON EST REX – 3 REASONS HIGHER ORDER LEARNING IS BEYOND THE MOAT

Wonderful Brain

If you’re happy to live and feed at the bottom—and by this I mean the lowest end of the taxonomy, providing simple information transfer or at best skills and recall that ask little of the learner you can default to what is easiest. From my vantage point, training managers effective at face-to-face instruction believed they knew how to translate that form into online instruction. Plus it migrates to either Flash or HTML5.