GAMIFICATION – PLAYING AT (NOT) LEARNING
DECEMBER 8, 2011
Wrapping this around new metrics like ‘engagement analytics’ purveyors believe they can empirically demonstrate positive results—commercial and educational. So using any metrics, I challenge Gamification builders to reveal learning performance improvement by users in their real work achieved by Gamification techniques alone. Here is a brief taxonomy of learning techniques in use now and when designed to meet objectives quite useful. Media: Video, HTML5, Flash.