Remove Effectiveness Remove Flash to HTML5 Conversion Remove Metrics Remove Trust
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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

Wrapping this around new metrics like ‘engagement analytics’ purveyors believe they can empirically demonstrate positive results—commercial and educational. So using any metrics, I challenge Gamification builders to reveal learning performance improvement by users in their real work achieved by Gamification techniques alone.

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Free L&D webinars for October 2019

Limestone Learning

The fundamental problem with both approaches is that the metrics are historical views and do not help workers impact work. Creating an effective learning environment using technology. Wednesday, October 15, 2019, 10AM – 11AM PT: Flash Is Going Away. Are we prepared for what will happen to our courses when Flash is retired?

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