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Making Learning Games Effective: 5 ways of ensuring that players LEARN

G-Cube

With the advent of computers, internet and communication technologies games have become more accessible, less costly, highly engaging and lots of fun for players of all ages. In addition, the worth of games in learning has also been explored in education and corporate training as well. A game is often described as having one or all of the following attributes. As long as the games appeal to their target players, they can be successful.

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Learning Game Design Series, Part 6: Rewards and Scoring

Knowledge Guru

In preceding posts on learning game design, I’ve focused on game goals, game mechanics, and a variety of game elements. Continuing with game elements, this post focuses on rewards and scoring. Rewards can be anything players earn via game play. Some games have them. Many games don’t. There is a general trend toward giving a LOT of rewards—and this isn’t necessarily a good thing in learning games. Scoring.

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Implementing Gaming System to Reach Effective Corporate Learning

Your Training Edge

Gamified learning is one of the most effective methods of learning that have cropped up in the digital age. Students learn new things via a game-like approach that engages them and helps them retain knowledge. 80% of the participants in a survey said that they’d be more productive if they learn through a game. There are also many reasons why companies put in place gaming systems to help their employees reach effective corporate learning.

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Measuring Training Effectiveness Through Gaming

Dashe & Thomson

So what does this mean for the lowly Instructional Designer (or his still-lowlier Project Manager) when faced with that scary question about “measuring training effectiveness?” We’re talking about gaming, people, and it holds out the promise of obviating the need for almost all direct project assessment. Because when a game is well-designed (as yours surely will be), the learner is effectively assessing himself by his very progress. .

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Game-based Learning: Improving Skills Training

G-Cube

The days of traditional classroom sessions involving loads of reading exercises are quickly being replaced by game-based learning. Game-based learning has become a popular trend, and HR managers enjoy maximum participation from such training programs. Need For Game-based Learning. Game-based learning involves educating learners on the subject matter via virtual or non-virtual games. Both commercial and educational games can be used for game-based learning.

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Ready Player None: The Pitfalls of Gamification

eLearning Alchemy

It’s hard to ignore gamification when the global revenue in the learning games market is expected to reach nearly $9 Billion in 2017. Studies have consistently supported the use of gamification both from a learner preference and effectiveness perspective. While gamification is certainly effective when used properly, there are several common mistakes that undermine the efficacy of a gamification effort. PITFALL #1: NOT DISTIGUISHING BETWEEN GAMIFICATION OF GAME-BASED LEARNING.

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Simulations versus games

Clark Quinn

At the recent Realities 360 conference, I saw some confusion about the difference between a simulation and a game. For that matter, they can represent worlds that aren’t real, certainly the case in games.). From a learning point of view, simulations allow motivated and self-effective learners to explore the relationships they need to understand. However, we can’t always assume motivated and self-effective learners. Games. design games

When Games Go Small: 4 Mobile Learning Game Design Principles

Bottom-Line Performance

The education game market continues to grow rapidly, and mobile learning games are the dominant force in this market. Newzoo provides the insights for the generic games market; the Serious Play Conference released its annual report showcasing the huge growth specific to the education and corporate training sector. for corporate learning games will be over 20% between 2017 – 2022 and about 35% globally with the U.S. Want to learn more about mobile learning games?

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When Learning Games Go Small: The Four Principles of Design

Knowledge Guru

The education game market continues to grow rapidly, and mobile games are the dominant force within this market. Newzoo provides the insights for the generic games market; the Serious Play Conference released its annual report showcasing the huge growth specific to the education and corporate training sector. for corporate learning games will be over 20% between 2017 – 2022 and about 35% globally with the U.S. So it is with learning games.

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Designing a Learning Game? Play these 3 Games First

Knowledge Guru

At Bottom-Line Performance (owners of the Knowledge Guru platform), we have a “learning game design peer group” that meets a few times per year. I started the group three years ago to help build game design skills and to foster deeper knowledge of the power of games as learning tools. Here are three great games we have played within our Peer Group. All three are commercially available; one is marketed explicitly as a learning game.

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Pedagogy in Game-Based Learning – Tips to align ID strategies in Learning Games

G-Cube

The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles. Many popular video games are being re-furbished for educational purpose and many original games are also being designed to facilitate training. But there is often a disconnect between the advances in video game technology and the research on its design and effectiveness.

Knowledge Guru Adds Player Analytics and Reporting Automation

Knowledge Guru

With that in mind, we’ve made it easier for learners’ managers to see what their employees are accomplishing within a Guru game so they can easily have coaching conversations. When game authors create a new game, they can quickly set up automated delivery of any standard report, as shown below. 2) Player-Facing Reports. They can also get a question/answer summary for questions they’ve already encountered in the game.

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Game-based Learning for Corporate Training: A Promising Trend for Today & Tomorrow – Part 2

G-Cube

Sometimes, people confuse the term ‘gamification’ with serious games. The former is all about applying gaming mechanics with non-gaming context to encourage learners to participate more and retain for long. Serious games utilize conventional gaming techniques related to serious concepts. When serious games are aligned with diversified training needs, learning can be immense fun. e-Learning Game-based learning Gamification

Serious Game Evaluation Worksheet (Free Download)

Knowledge Guru

A lot of people want to design learning games, aka “serious games.” ” However, many L&D people have gotten very enthusiastic about the gamification and game-based learning trend without actually being game players themselves. If you do not play games, you will find it very difficult to design a great game. It is more than a matter of simply playing a lot of games. iPad games.

Game Element: Rewards

Kapp Notes

Rewards are an important part of game play. People do not play games just for the rewards but rewards can help with motivation, provide feedback to learners about progress and rewards are a way of being judged favorably by the game. Here is a list of common types of rewards primarily compiled by Jesse Schell, a game developer and professor at Carnegie Mellon University. They are from his great book The Art of Game Design: A book of lenses.

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Less Tell; More Games and Gamification

Bottom-Line Performance

Games and gamification are finally getting the recognition they deserve as powerful learning tools. Our own game engine, Knowledge Guru , has a back-end that enables us to literally see what learners accomplish in terms of learning objectives from playing a game created with the engine – something that can’t. The Objectives Overview Report: This is a report generated by the back-end of the Knowledge Guru game engine. It shows how well players are achieving objectives.

Utilizing Gaming Elements: 5 Popular Ways Of Delivering Successful Game-Based Learning

G-Cube

Digital games have the potential to create active and engaging environments for learning, supporting problem-solving and learning through practice. Most technology-aided learning enthusiasts are eager to dive into game design so they can create learning games to be used in corporate settings. Creating effective learning games requires learning how to design good mechanics or rules and incorporating meaningful game elements.

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Game Element: Feedback

Kapp Notes

One feature video games, board games and gamification have over traditional learning environments is the frequency and intensity of feedback. Feedback in games and in gamification is almost constant. In a video game the player has real-time feedback on progress toward goal, amount of life or energy left, location, time remaining, how much stuff they have in inventory, and even how other players are doing.

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Gamification vs Game-Based Learning: What’s the Difference?

Knowledge Guru

In 2015, the American Gaming Association and GfK Custom Research of North America estimated that almost 40 million Americans filled out more than 70 million March Madness brackets. The NCAA takes the essence of what makes games so appealing (challenge, risk and reward), uncovers the mechanics that make them work (personalization, rankings and leaderboards) and applies these mechanics to the tournament. The game of basketball is, obviously, a game.

Game-based Learning & Gamification – Driving Fun & Engagement to Your Corporate Training Experience

G-Cube

Engagement is a key element to make training more effective and relevant. It has become a trending buzz for corporate training, where different game mechanics are embedded with non-gaming contexts. Participants are rewarded with scores and badges on completing a certain level, which drives some sense of motivation and achievement among them. On the other hand, game-based learning uses real-time tactics to teach knowledge and skills.

Game Based Learning: Is It Appropriate For My Association?

Association eLearning

According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. Why are games so popular, and how can we leverage gamification for association learning? Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit. Game developers like Ubisoft, Activision, Blizzard spend millions of dollars on research to learn what game play elements engage which demographic.

An Educator’s Guide to Using Game Mechanics for the Win

Raptivity

Research indicates that worldwide revenues for game-based learning will climb from $2.6 This dramatic rise is proof enough that games are an exceptional learning aid. Players seek risks, challenges, rewards, and recognition when they play a game.

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Gamified Classroom-based Training Solution for BFSI Client: Engaging Learners for Effective Learning – Video Blog

G-Cube

Applying game-based learning within a classroom setting has proved to be a viable solution. Games not only help to leverage the workforce’s competitive nature, but also helps to boost their overall engagement and knowledge retention levels. Therefore, games are introduced in workplace training to increase teamwork, coordination and overall learning efficiency. G-Cube imparted an effective gamified solution for its esteemed BFSI client.

Learn how Game Based Learning (and Football) Work: Play Gridiron Guru

Bottom-Line Performance

So… would you like to guess what the best way is to learn about learning game design and gamification? Sit down and play a game! Last year, we decided to launch Gridiron Guru , a free public game that teaches football knowledge using our Knowledge Guru™ learning game engine. 22 players competed last year , answering questions about football while climbing the Mountain of Knowledge to deliver scrolls to the Guru.

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Creating Games for Learning: Strategies for Learning in a ‘Different’ Way

G-Cube

Game-based Learning (GBL) has been making a strong foray into the world of corporate training in the past few years. Games are exciting and create a lasting impact. But can this medium be really effective for learning, a medium which predominantly caters to entertainment? We explore some strategies – with suitable examples and evidence – that make GBL effective, thus answering this question in the affirmative! There are various ways of making a game challenging.

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Top 10 +1 Instructional Game Design Best Practices

Kapp Notes

Here are the top ten best practices for instructional game design. Plus a bonus) Practice #1 – Design the learning game to meet specific instructional objectives. Practice #2 – Embed the learning game into a curriculum using the following structure: Set up the game and tell the learners what they will learn, then allow them to experience the game and when the game is over, debrief the learners to highlighting the learning aspects of the game.

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Games vs Simulations: Choosing the Right Approach for Learning

Knowledge Guru

The word “game” is a big one… and it really refers to a category of activities that can look many ways. There is some natural confusion that arises around this topic, particularly on the difference between games, simulations, and gamification. I’ll focus on games and simulations in this post. Usually, it generates an emotional reaction in players. Categorizing Learning Games and Simulations. An Example of a Game.

All Fun and Games ?

Ideaon

While Gamification became a buzzword and an over-hyped usage across the e-Learning world, I silently wondered how much one could learn from games. Sure, there are games that invoke curiosity, there are some that evoke and provoke and make the grey-cells tickle. sat through a card-game.

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Play Games to Make Games

ATD Learning Technologies

Using games to educate adults isn’t just a trend, it’s a compelling way to help people learn strategy, resource allocation, and innovative thinking. In fact, there is a large body of research that shows that games are more effective than lecture-based approaches to learning. The reasons for using games are obvious. ” What’s not so clear, however, is how to build effective and engaging games. But can you play just any game?

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5 Simple and Effective eLearning Interactions

Bottom-Line Performance

It’s simple and effective to ask people this, and no fancy graphics or programming skill is required to use this interaction. First off, you can capture the data and easily score them. The example below is a sales meter found in the Formulation Type Matters eLearning game we developed for Dow AgroSciences. Players answer customer questions, and their overall sales increase or decrease based on their results.

How to Promote a Serious Game to Learners

Knowledge Guru

If you’re about to launch a serious game in your organization, you’re probably pretty excited about it… and rightfully so. Games are often more engaging and effective than many other learning solutions, so learners should be in for a treat. You might even think that because your game is fun , or at least more fun than the webinars and instructor-led sessions learners are used to, that people will flock to it and start playing.

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Demystifying Gamification vs Game based eLearning

Adobe Captivate

An Overview Of Gamification And Game-Based eLearning. Although both gamification and game-based eLearning seek to increase learner engagement and effectiveness of the training, there are key differences that need to be understood. Basics Of Gamification And Game-Based eLearning. Based on my experience, I see gamification as a strategy that uses elements and mechanics usually found in games in designing learning solutions. Scoring mechanism/badges/awards.

Game On: Training Employees To Battle Cyberattacks

The Game Agency

Instead of turning to traditional training methods, consider using more immersive solutions such as game-based training. In my work at The Game Agency, I’ve seen firsthand how engaging games can be when it comes to training, especially in an age in which attention is hard to keep. Game Training Examples. The company enlisted an agency to create a game called Cloud Defense to help employees master cybersecurity.

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6 Elements Every Mobile Learning Game Should Have

eLearning Brothers

There are essential elements that every mobile learning game should have. Specifically, I found six that are a must when developing any learning game. No, I am not talking about developing the next Halo or World of Warcraft games but something any non-developer can use when they develop their own game. Here are the six elements every mobile learning game should have: 1. Game Board or Game Objective. This is where the game becomes a game.

Does Mobile + Social + Games = Learning? Help us find out

Bottom-Line Performance

The holy grail of learning is shifting to games/gamification, mobile, and social. We’re creating a game called Gridiron Guru that targets the casual football fan. If you can already explain how teams score, but you’re clueless or unsure when you hear things like intentional grounding, pass interference, 4-3 defensive formation, nickel defense, etc., Our game begins Monday, January 30th. This is just for the game.

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5 Steps To Becoming A Training Games Hero

The Game Agency

Becoming A Training Games Hero: How To Enhance Your Curriculum With Interactive Games. It just so happens that each of these adjectives align well with the fundamentals of training games. Games have been around for thousands of years and have consistently engaged learners with content on a much deeper level than passive instruction (lectures, videos, reading, etc.). Below are 5 tips for every educator to consider when implementing games in their classroom.

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Play Games to Make Games

ATD Learning Technologies

Using games to educate adults isn’t just a trend, it’s a compelling way to help people learn strategy, resource allocation, and innovative thinking. In fact, there is a large body of research that shows that games are more effective than lecture-based approaches to learning. The reasons for using games are obvious. ” What’s not so clear, however, is how to build effective and engaging games. But can you play just any game?

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