Making Learning Games Effective: 5 ways of ensuring that players LEARN

G-Cube

With the advent of computers, internet and communication technologies games have become more accessible, less costly, highly engaging and lots of fun for players of all ages. In addition, the worth of games in learning has also been explored in education and corporate training as well.

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25 more real-world examples of Virtual Reality

E-Learning Provocateur

A couple of years ago I started up Virtual Reality Working Out Loud Week to promote real-world applications of virtual reality. Loath to disappoint, I hereby present 25 more real-world examples of virtual reality, drawn from this year’s and last year’s events.

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Awesome Virtual World Program: Sign Up Today

Kapp Notes

My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. The program offers a Certificate in Virtual Worlds.

Cost and Effect: Virtual Worlds and Training Budgets

Bottom-Line Performance

Virtual worlds do not fit into this particular trend. However, this does not mean that virtual worlds can’t be the most cost effective solution for a particular training project. Along with other complex simulations or learning games, virtual world learning solutions can be the most effective solution in a variety of situations. A l ot of business have explored sales training in virtual worlds.

Resources for Researching Virtual Worlds

Kapp Notes

Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Recently, the journal featured a number of articles on using virtual worlds in the field of Healthcare. Tags: virtual immersive environment 3D Book 3D worlds

7 Key Benefits of Game-Based Education in a Digital World

Hurix Digital

The use of digital tools in education has been on the rise and this has made educators and students fall in love with game-based education. What is Game-Based Education? Game-based education is a type of innovative teaching methodology that defines learning outcomes.

The Difference Between Games, Game-Based Learning, and Gamification

InfoPro Learning

In 2009 FarmVille owned the simulated farming world. Within a year of being released Farmville had 73 million monthly active users – 20% of Facebook’s 350 million users signed on to play the game on a monthly basis. Thus began the great game invitation plague. Games.

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Virtual World Brainstorming Session

Kapp Notes

One of the great things about what I do is getting to meet and work with really thoughtful and creative people and the other day, I got a chance to brainstorm with a group of great people on the topic of Virtual World Implementations. Tags: Second Life 3D worlds

Gaming In Ten Years

Upside Learning

Stumbled on this cool article from IGN earlier today that lists ten trends in gaming ten years from now. It attempts to describe briefly what games we’ll be playing in ten years time. As a social animal, that plays; such types of gaming will have a big impact.

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Avoiding Virtual World Mistakes

Kapp Notes

A group of avatars in a corporate virtual world wondering what is going on? Organizations seem to rush into virtual worlds with little planning or forethought and then wonder why their virtual world experience was a failure.

4 Ways 3D Virtual Reality Games Build Real World Skills

Playware Studios

Can you train real job skills in games and simulations? In this article we explore 4 ways to design 3D Virtual Reality games where the players can learn and practice real world skills. How 3D Virtual Reality Games Build Real World Skills. As a serious games and simulations developer and advocate, one of the common questions that I have come across is “Do the skills you learn in a simulated environment hold up in the real world?”

How to Setup Effective Game-Based Learning for Enterprises

Hurix Digital

And game-based learning helps to achieve just that. So how do we learn through games? Game-based learning enables learners to experiment, analyze and progress by trial and error, and along the way, learn what they should do and what they should avoid doing.

4 Tips For Designing Games

Origin Learning

Games that are designed to improve the productivity and skills of learners are a good investment of organizational resources. However, adding games for games’ sake is definitely a no-no. A gamification strategy must be clear; every game should serve its own purpose of learning.

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The Difference Between Games, Game-Based Learning, and Gamification

InfoPro Learning

In 2009 FarmVille owned the simulated farming world. Within a year of being released Farmville had 73 million monthly active users – 20% of Facebook’s 350 million users signed on to play the game on a monthly basis. Thus began the great game invitation plague. Games.

Learning Game Design Series, Part 1: Play and Evaluate Games

Knowledge Guru

Last week’s post gave an overview of the entire process for getting started in learning game design or creating game-based learning. This post focuses on Step 1, which is to play and evaluate games. If you focus on one particular genre (video games, board games, etc.),

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Best Virtual Reality Training Provider

CHRP-INDIA

Our modules for virtual reality safety training, Operation Training, Work Safety Training, and more make us a premier option for companies looking to implement the same in their work systems. Virtual Reality Operational Training. Work Safety Virtual Reality Training .

Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Virtual Boot-Camp: Games and Learning with the U.S. What’s more, they don’t just mean by saving money or time (although their games are doing that, too).

Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

When you hear the words “virtual reality,” do you feel like you’re in a sci-fi film? I posit that learning and development professionals should consider AR and VR training because they can be incredibly effective. Even though it looks like a video game, it isn’t.

ProtoMedia/Kaplan EduNeering Big Virtual World Announcement

Kapp Notes

ProtonMedia will use the funds to extend its leadership position within life sciences by further integrating its ProtoSphere virtual collaboration environment with ComplianceWire®, Kaplan EduNeering’s validated cloud-based learning management system. Life sciences and other highly regulated companies use ProtoSphere to create engaging environments that measurably improve the productivity and organizational effectiveness of globally dispersed teams. ProtonMedia Raises $4.5

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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? Games seem like a really cool way to add some fun to learning and seem to pose little or no risk to the learning outcome.

Meet Greg, the man who believes Games are the best tools to change the world and beyond

Eat Learn Repeat

Tell us what brought you in to game development. Over 20 years ago I became obsessed with the idea of changing the world by creating a platform where young people learn together through cooperation and collaboration. Why did you pick Gamification but not Games? How did it happen?

2016 Reflections on Games and Gamification for Learning

Kapp Notes

In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants. Continued Strong Interest in Gamification and Game-based Learning.

How to Effectively Use VR When Training Leaders

Roundtable Learning

Virtual Reality is a game-changer for leadership development.” “VR: Future of leadership development: virtual reality and corporate training.”. Virtual reality’s biggest draw is that it’s a risk-free, realistic practice environment. Are There Physical Side Effects To VR?

Think Virtual Worlds: Not Second Life

Kapp Notes

Just as there are considerable differences in blended learning and virtual classroom training, what are some of the major differences (surprises) in training within virtual worlds? So I will look at both Second Life activity but also activity in other 3D worlds.

What is Virtual Reality Training? Everything You Need To Know

Roundtable Learning

What do you think of when someone talks about Virtual Reality ? But the future is now, and Virtual Reality (VR) is not only existent, but VR is used for gaming, cinema, and even company training. What is Virtual Reality? How to Use Virtual Reality in Training.

A Question about 3D Virtual Worlds that makes me Crazy

Kapp Notes

1) Where is the empirical data about the effectiveness of 3D learning? We can't do anything until we see the evidence of its effectiveness for learning. Let's see, I must have the evidence of the effectiveness of 3D learning under my pile of reports on the effectiveness of classroom instruction. I'm sorry, where are all those reports and all that evidence about the effectiveness of classroom training? Classroom instruction isn't that effective.

Using Virtual Worlds in the Conspiracy to Create an ah-ha Moment

Kapp Notes

Yesterday, I had the privilege of touring a fascinating project in the 3D virtual immersive environment of Second Life. It is called The Virtual Worlds Story Project with the tag line "Weaving the Narrative Threads of Our Lives."

Virtual Learning: Rewriting the Playbook in Turbulent Times

Talented Learning

How Will the Coronavirus Shape Virtual Learning and Work? As a result, we should be ready to help organizations adopt virtual learning solutions and integrate them into their workflows. And just like you, they’re trying to assess the situation, define their needs and prioritize effectively. Every LMS customer operates at a different point along the learning content journey, from live instructor-led-training to virtual classroom delivery to self-paced online content.

Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning , I discussed three (among many) instructional design strategies for VR: Conceptual Orienteering, Critical Incident and Operational Application. Gamification Technology virtual immersive environment

Eight 3D Virtual World Design Principles

Kapp Notes

To avoid the perception that virtual immersive environments are a fad or inappropriate for corporate learning, make sure you design the virtual immersive experience around these eight principles: Instructionally Grounded. Virtual immersive environments are about doing, not about observing. Learner experiences need to have realistic and substantial cause and effect as feedback throughout the experience. Tags: 3D worlds

Training Simulations: An Effective Corporate Training Tool

Designing Digitally

In a world where time is money, businesses are learning that they can be most productive by using training simulations as opposed to a more traditional approach, which requires key employees to step away from their tasks in order to train and it can also affect production.

Motion Based Learning: A Modern Turn On Game-Based Learning

G-Cube

Game–based learning has slowly but surely been making an impact on the learning industry over past few years. Yes, the types of games that are being developed vary as per the audience profile. But as a mode of learning – game-based learning has been ubiquitously successful.

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Training for soft skills using serious games

Indusgeeks

With the rise of game-based training and gamification proving to be actually effective and not just a passing learning fad, a lot of learning and development departments around the world are scrambling to figure out the best possible ways to employ and successfully implement these learning techniques. The post Training for soft skills using serious games appeared first on Game Based training blog.

Top 10 Advantages of Game-Based Learning

Hurix Digital

To understand the benefits of game-based learning for education and training, it is first important to understand what game-based learning is. Often in a simulated environment and gain experience of their applications in a virtual environment before using them in the real world.

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Where is game-based learning headed? An Interview With Sharon Boller

Knowledge Guru

I interviewed Bottom-Line Performance President and industry thought leader, Sharon Boller to learn more about current game-based learning trends and where this learning strategy is headed in 2017. Sharon has been writing and speaking about game-based learning since at least 2008.

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Imagined worlds

Learning with e's

One of the new skills that teachers will need to master in the future will be the ability to manage virtual learning spaces. Such imagined worlds can also be very flexible, in that they represent spaces where the student is not constrained by the traditional boundaries of space and place.

Ruth Clark Claims “Games Don’t Teach”

Experiencing eLearning

Ruth Clark posted at ASTD an article titled “ Why Games Don’t Teach.” A more accurate title would be “Some Games Aren’t Effective at Making People Remember Content,” but that’s a lot less likely to grab attention. However, I think Clark didn’t do a very careful review of the literature before writing her post, and I don’t think that one study is enough for her to make such a broad claim dismissing games for learning.

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