Blog Round-up: Gamification

LearnDash

Gamification is one of the most effective ways to increase learner engagement in your course. If you’ve spent enough time reading about how to design an engaging online course, you’ve probably heard of gamification. 5 Ways to Use Gamification in E-Learning.

Gamification: Effective or Ineffective?

Infopro Learning

Gamification is the process of applying gaming designs and concepts to learning or training scenarios in order to make them more engaging and entertaining for the learner. Gamification is generally considered the type of game experience where the learner competes with other learners, as opposed to competing with the embedded technology (such as in simulations.). When is Gamification Effective? Kapp is an author and thought leader on Gamification.

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Three Essential Design Elements for Effective eLearning Gamification

Allen Interactions

Gamification game-based learning eLearning GamesBy Carrie Zens, Director of Marketing / @carriezens. I am continually mesmerized by the crazy, fast-paced evolution of technology. There are oodles of apps for educational, informational, productivity, and recreational use available on our mobile devices. And lots of games. Games, games, games.

Measuring the Effectiveness of Gamification

Your Training Edge

These are just a few of many examples that come to mind that prove that gamification is all around us in a vast majority of things we do and see on a daily basis. But how are we actually able to measure the effectiveness of gamification? According to Gabe Zicherman on a recent Huffington Post entry he wrote “Since the beginning of the gamification industry in 2010, over 350 companies have launched major gamification projects. What is effectiveness and success?

The Four “Levels” of Gamification Implementation in Learning Experiences

Speaker: Jonathan Peters, PhD, Chief Motivation Officer, Sententia Gamification

Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program. Tune in to discover the four levels of gamification, and come away with a practical method for bringing gamification to your programs.

Gamification

Obsidian Learning

The term “gamification” seems to be popping up everywhere lately, and for good reason. What is gamification? Done right, gamification can increase a user’s engagement and participation while influencing their behavior. Here are few key points to keep in mind when implementing gamification. Elearning gamification is about learning – yes, but stakeholders will want to know how it will increase ROI. Utilize effective design.

Achieving Your Learning Objectives Using Effective Gamification

Lambda Solutions

Gamification is a practice that consists of using principles taken from video games to design products that would typically not be considered games. The purpose of gamification is to keep users engaged and, in the context of eLearning, to help users achieve their goals while having fun. Learner Engagement

Using Gamification To Develop Effective Cyber Security Training: A Hands-On Case Study

eLearning Industry

Gamification Cybersecurity Training eLearning eBooks eLearning Security Tips Gamification Benefits Gamification Examples Gamification Tips

Gamification Mechanics vs. Gamification Dynamics

Your Training Edge

Since the introduction of Gamification a few years back some have begun to define the difference between Gamification Mechanics versus Gamification Dynamics. Gamification Mechanics: Also understood as verbs of gamification, in essence these are the elements that move the action (aka simulation) forward. The problem with the gamification mechanics definition is that is often a vague term to use “mechanics”. So I listed out gamification mechanics above.

Effectively Structuring Your Learning Programs

mLevel

When designing a learning program, our goal is always focused around how can we help our learners retain knowledge and effectively apply it in the workplace. One of the most effective ways to do this is with a pre-assessment. An effective way to do this is via Knowledge Check Points built into the course at natural intervals. Uncategorized digital learning gamification learning program microlearning

Agile Microlearning Explained

Personalized training is a powerful and effective approach that assesses an individual’s. organizations—even though it was much more effective than. retention, including: › Gamification of learning › Deep encoding › Instructional scaffolding › The spacing effect › Adaptive training › The testing effect › The interleaving effect › Applied forgetting › Formative feedback These learning theories, combined with big data analysis and machine learning.

Creating Engaging eLearning Gamification Experiences for Higher Impact

Tesseract Learning

Among the custom digital learning solutions, I find gamification to be one of the most effective in creating the right impact on the learners. Gamification in eLearning helps in better retention of knowledge and concepts. Benefits of using gamification in eLearning.

The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. So how do you make the business cases for the gamification of corporate training? Gamification, Game-Based Learning, and Simulations. Gamification. Making the Business Case for Gamification.

Gamification in eLearning

Tesseract Learning

Gamification in eLearning is the usage of gamified design elements in a non-game scenario. Due to reasons such as enhanced user engagement and increased motivation and engagement, gamification is being increasingly applied in eLearning. Benefits of Gamification in eLearning.

The Role of Gamification in Corporate Learning

Your Training Edge

Gamification has far-flung effects on the corporate learning. In this post, I am going to share the role of gamification in corporate learning. This article will open up the ways to find out about advantages of gamification and ease of ameliorating corporate learning. Gamification is an application of elements and principles primarily used in gaming for the creative, productive and engaging learning experience.

How to Master Mobile Gamification

LearnDash

Gamification on mobile can create a learning experience that’s hard to put down. It may sound like a pipe dream, but the key to creating just such an experience lies in an instructional design technique that has caught on in e-learning circles in a big way: gamification. Gamification is awesome. That said, as exciting as gamification is, it’s also painfully easy to create a course that falls flat. Here’s how gamification can help you get there.

Leveling up with gamification

OpenSesame

There’s no denying that gamification is a term that’s been kicking around the industry for some time now. Gamification is when you take elements that you usually come across in games. Luckily, there are simpler ways to utilise gamification.

Levelling up with gamification

OpenSesame

There’s no denying that gamification is a term that’s been kicking around the industry for some time now. Gamification is when you take elements that you usually come across in games. Luckily, there are simpler ways to utilise gamification.

Gamification is Increasing Learner Engagement

Your Training Edge

In this article, I am going to introduce you a novel concept of Gamification that has been transforming a lot of aspects in the world of learning and development. In this post, let me share you whether gamification really works for increasing learner engagement or not, but before that, it is necessary to explore this term little bit. The application of game based elements in non game based context is called gamification.

7 Steps to an Effective Serious Game or Gamification Implementation

Knowledge Guru

In an ATD survey conducted for its 2014 research report, Playing to Win: Gamification and Serious Games in Organizational Learning ( link ), 71% of organizations reported that they prefer to develop serious games in-house. 83% said they planned to develop gamification in-house. In the same survey, only 20% of organizations were already using serious games for learning, while 25% were using gamification. Games and gamification make great reinforcement tools.

How can you effectively use gamification in sales?

Indusgeeks

Gamification is the process of applying game mechanics to non-game activities. Gamification in sales is, therefore, nothing but the use of game mechanics to boost sales. The post How can you effectively use gamification in sales? Game mechanics’ is a broad term that consists of popular practices like reward points, social features, and more. It’s quite easy to discard the notion of using game mechanics […].

Gamification in eLearning

Tesseract Learning

Gamification in eLearning is the usage of gamified design elements in a non-game scenario. Due to reasons such as enhanced user engagement and increased motivation and engagement, gamification is being increasingly applied in eLearning. Benefits of Gamification in eLearning.

Effective Training Strategies: 7 Companies Using Gamification Correctly

InSync Training

And one of the hottest terms among business trainers these days is “gamification”. Simply stated, gamification is the practice of integrating game principles and mechanics into a non-game experience.For business trainers it’s about adding elements of gaming into instructional strategies for more effective training and learning. Trends Modern Learning GamificationWe are excited to welcome Brigg Patten as a Body Language in the Bandwidth guest blogger.

Compelling Reasons to Use Gamification

LearnDash

Gamification can often be seen as “fluff” in an online course, and this is actually hard to argue with when the gaming elements are implemented incorrectly. If you are still on the fence as to whether gamification would be good for your online training, perhaps the following will persuade you to take the plunge. In effect, it removes the fear of failure so that true learning, and experimentation, can take place. elearning gamification

How gamification spoils e-learning

The eLearning Nomad

I believe gamification introduces an artificial element into a learning environment that needs to be intrinsically engaging and inspiring. Gamification and badges poison the genuine ‘fun’. It seems that most clients we work with agree that gamification doesn’t belong in the typical subjects we develop e-learning for, nor would it be appreciated by the learners we serve. And gamification in Moodle? She writes: “Gamification is the wrong word for the right idea.

Gamification Basics

Web Courseworks

Gamification is revolutionizing the field of learning and development. Gamification Strategies for Instructional Designers and Trainers skills seminar I led at the recent ASTD Chicagoland Chapter meeting at the DePaul University School for New Learning on September 18 th. Gamification can be a more foundational process of transforming products or services so that they take on engaging properties of game playing in order to teach a concept or process to the learner more successfully.

6 Design Tips for Building Effective Learning Games

LearnDash

We all know that gamification is an effective, enjoyable, engaging learning tool. Looking back, it’s a perfect example of effective gamification in e-learning. For instance, if you’re using a leaderboard as part of your gamification, you could award a trophy for whoever scored highest at the end of the week. Each of these gamification elements is a way to help make learning irresistible.

Does Gamification Warrant The Hype?

LearnDash

Gamification has been the buzz word of elearning for the past few years, but during many conversations with elearning professionals I have found that not everyone is convinced about its impact. The question lingers: is gamification still just hype? Back in 2012 the gamification niche of elearning was at $242 million. Based on the numbers gamification doesn’t seem to be slowing down, and this is without good reason. So does gamification live up to the hype?

5 Effective Strategies for Gamification at Work

Hurix Digital

Gamification at work is today an integral part of corporate training. Gamification makes learning difficult concepts easy and fun by allowing learners to exercise their skills in virtual settings before practicing them in real-time situations. So why should you adopt gamification at work ? It stands to reason that motivation must be part of any training, and gamification helps to achieve just that. Gamification of personal development.

Gamification – Reshape Learning By Boosting Engagement Level

G-Cube

Gamification is defined as the incorporation of game mechanics with non-game contexts to increase learner engagement and attain successful business outcomes. E-learning gamification is widely implemented by varied industry verticals to interact with customers, boost customer loyalty, increase sales and enhance knowledge competency. There are few tips that are essential for the success of gamification in e-learning at workplace. Gamification Latest Practices.

Top 10 Gamification Examples in Everyday Life

mLevel

While many people are probably unable to define “gamification,” most have unknowingly experienced it – likely every single day. There’s a good reason for that; gamification can dramatically increase the engagement of most any initiative so organizations of all types are on the hunt for the most creative and effective tools. Whether you realize it or not, a good portion of the apps on your phone use gamification as a technique to keep you hooked.

Is Corporate Gamification Worth It?

LearnDash

I have noticed that when it comes to gamification people usually fall into one of two camps: They love it and see positive effects. Gamfication may very well be a waste of time if it is not implemented properly or the course material isn’t conducive to gamification elements (such as points and badges). In fact, gamification use is growing in the corporate sector. Gamification, like so many areas of elearning, is on the rise and with good reason!

Using Gamification for Human Resources

Origin Learning

Gamification is penetrating into every field possible and not just for entertainment purposes. In case you’re wondering what gamification is, it is the process of applying gaming techniques and game design mechanisms in non-game related areas to motivate and entertain people, thereby achieving a particular goal. Gamification is slowly gaining popularity and soon many organizations will adopt gaming as a part of their work-related programs. Yes, you read that right!

Copy This Proven E-Learning Gamification Strategy

LearnDash

Everyone says that you should use gamification in your online course, but rarely do they tell you how to do it. You have heard of gamification and you like the idea of having it for your online courses yet you are not sure where to start. How do you get people to understand the value of the gamification elements? These are questions people often have to answer when implementing gamification, but I am here to tell you that it doesn’t have to be so complicated!

Gamification: Why It’s Good

LearnDash

Coined in 2003, the term “gamification” did not take off in usage until about four years ago. The use of badges, points, tracking, leaderboards, incentives, leveling, status ranks, and rewards are all different aspects that can be employed as part of gamification. The earliest example of using gamification is when credit card companies began using a point system to earn frequent flyer miles. Gamification can drive sales, encourage learning, and motivate consumers to invest.