6 Effective Ways To Increase Employee Productivity

eFront

By the way, while we focused on monetary compensation in this tip, a kind word and a sign that you appreciate what they do is also an effective way to motivate your employees and increase your team’s productivity.

Analyzing the ROI of Social Media in Training | Social Learning Blog

Dashe & Thomson

We frequently cite a study from the Bureau of Labor Statistics, which demonstrated that approximately 70% of all on-the-job learning is done informally, through employee-driven initiative, and through employee-to-employee knowledge transfers.

Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

In the article she gives some scary statistics: Our recent study showed that 30 percent of US companies spent money on informal learning tools or services in 2010.

Cammy Beans Learning Visions: Building Measurement into Our Training-Development Process

Learning Visions

Hit Us Hard 31% Hurt A Little 33% Not Much Effect 33% Helped Us 3% (Is "it hasnt hurt us yet, but Im nervous" an answer?) Level 4 Eval traditionally done during Learning Outcomes (there were a lot more things on his chart, but Im not that fast and it was somewhat complicated.)

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Cammy Beans Learning Visions: The Rise of Rapid e-Learning

Learning Visions

Im going to quote heavily from the article here, inserting my own thoughts along the way. They have become adept at incorporating flash animations, pdfs, PowerPoint presentations, audio-visual material and any number of other techniques for getting training messages across to users in effective and imaginative ways. Does anyone actually have any real statistics on this? Granted, Im not commenting on the design nor the quality of the material.

Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

Im not sure how this relates to danah boyds recent blog article on Viewing American class divisions through FaceBook and MySpace. Im a major geek, yet I avoid Second Life and continue to be skeptical about its use in elearning. If SL has this effect on other women, then it wont be the most effective place to send female employees as part of an elearning experience. However, ideas taken from Second Life, minus the cultural trappings, could be effective.