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Why is the ADDIE model important, and why instructional designers follow it?

Clarity Consultants

The ADDIE model is a popular framework developed by Florida State University for the US Military to guide the development of effective and efficient learning experiences. ADDIE is short for Analysis, Design, Development, Implementation, and Evaluation.

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What does an instructional designer do?

Paradiso Solutions

Instructional Designer on the eLearning Hemisphere. Online learning has transformed how learning is imparted to the learners; it makes learning simpler, easier, and more effective than the traditional teaching method. To design the online learning content, need more creativity and expert mind. contact-form-7].

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From Analysis to Evaluation: Leveraging AI in the ADDIE Approach

Infopro Learning

The ADDIE (Analyze, Design, Develop, Implement, and Evaluate) model, a framework for creating effective learning programs, has been a staple of instructional design for nearly five decades. By getting a good grasp of these things, instructional designers can create materials that hit the mark.

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Instructional Design: Still Kicking! 

Learning Rebels

Instructional Design is NOT dead! Back in 2017, I wrote a post about the importance of instructional design and its power to create impactful learning experiences. Some might think that with all this rapid change, instructional design itself might be fading into the background. But fear not.

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How to Create Engaging eLearning Through Visual Design

Speaker: Tim Slade, Speaker, Author, Award-Winning Freelance eLearning Designer

The effectiveness of any eLearning course is only as good as its instructional design. But can instructional design alone make an eLearning course engaging and effective? The truth is, good eLearning design is more than just instructional design.

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9 Key Reasons to Outsource eLearning Content Development to Instructional Designers

Wahoo Learning

Many organisations are now embracing eLearning as an efficient way to deliver effective and valuable training. This is where outsourcing eLearning content development to instructional designers can be beneficial. The issue here is the time, expertise, and resources needed to develop effective training materials.

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Instructional Design Research, Tools, & More: ID Links 8/10/21

Experiencing eLearning

This post includes links on instructional design research and principles, productivity, video, animation, visual design, an elearning example, and my article on scenario-based learning for TD Magazine. Instructional design research and principles. First Principles of Instruction. Spaced learning.

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View from the Learner's Perspective: ROI and the Triple Bottom Line of Learning

Speaker: Lonna Jobson, Instructional Design Team Lead, Inno-Versity, and Miriam Taylor, Chief Learning Strategist, Inno-Versity

Join Miriam Taylor, Chief Learning Strategist at Inno-Versity, and Lonna Jobson, Instructional Design Team Lead of Inno-Versity, as they continue in this series by addressing the third tier of the Triple Bottom Line of eLearning – the learners! January 14th, 2020 11:00 AM PST, 2:00 PM EST, 7:00 PM GMT

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View from the Learning Team: ROI and the Triple Bottom Line of Learning

Speaker: Andrea Mikulenas, Instructional Design Team Lead, Inno-Versity, and Miriam Taylor, Chief Learning Strategist, Inno-Versity

Their challenge is to provide effective learning activities while keeping both the C-suite and learners engaged in the learning and development process. You’ll come away with answers to these questions (and more): How can I effectively convey the true value of learning to both the C-Suite and the learners?

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Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Designer

Speaker: Karl Kapp, Professor of Instructional Technology, Bloomsburg University

Instructional designers tend to think content first and action second. Game designers tend to think action first. As a result, most games are engaging, intriguing, and immersive, while instructional content tends to be boring and perfunctory. In this webinar, Karl Kapp will help you make that shift.

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How to Fix the 10 Biggest Mistakes in Gamification

Speaker: Stephen Baer - Chief Creative Officer, The Game Agency (a division of ELB Learning)

According to instructional designers interviewed by The Game Agency, some errors are very common when implementing gamified learning. According to multiple studies, gamification strategies have been proven to increase engagement, improve knowledge retention, and get stellar results, but what if your results just don’t hit the mark?

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

More and more instructional designers are asking what games they should use to increase the effectiveness of their training and to engage their target audience. Nearly 70% of American adults play video games. Because games provide a fun, motivational, and risk-free medium to compete, collaborate, and conquer.

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Return on Learning from Every Angle: ROI and the Triple Bottom Line of Learning

Speaker: Lonna Jobson, Instructional Design Team Lead, Inno-Versity, and Miriam Taylor, Chief Learning Strategist, Inno-Versity

Measuring how effectively the learners apply the content, as well as the overall impact of training on the business and its culture, requires precise planning and a variety of tools.

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Can Brain Science Actually Help Make Your Training & Teaching Stick?

Speaker: Andrew Cohen, Founder & CEO of Brainscape

This session, featuring industry visionary Andrew Cohen, Founder & CEO of Brainscape, explores practical ways for educators and instructional designers to impart these essential tactics onto students and trainees through manageable tweaks to curriculum, assessment, and technology.

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Give Your Microlearning Strategy a Makeover

Speaker: Margie Meacham

While microlearning may be a solution, it takes time and resources to rethink instructional design. Microlearning isn’t just a way to design new learning; it can be a way to revitalize existing content too. A design methodology to convert existing legacy designs into effective microlearning modules.