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Beyond Illusions: Debunking Seven eLearning Myths with Facts

Infopro Learning

Have you ever wondered about the effectiveness of eLearning compared to traditional training? Myth 1: Doubting eLearning’s Effectiveness Despite common concerns about distractions and the need for more attention in eLearning, this approach offers unique advantages such as flexibility and personalization.

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Work as Improv Theater: Teaching the Right-Brained Learner.

Dashe & Thomson

To start answering these questions, we have to acknowledge that formal learning, as we know it today, will not be effective in the future. How will organizations get them to adopt new business processes, procedures, or software systems when necessary? Instead, we will need to put the workers themselves in charge of their own learning.

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Effective Community Management: Best Practices for Success

learnWorlds

So, as we kick off this journey into effective community management, let’s keep these stats in mind. In this section, we’ll unravel a set of best practices, each a crucial element in the art of effective community management. Offer constructive feedback and highlight standout submissions. Setting the Tone ?

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Insurance Training Programs to Empower Professionals for Future Success

Infopro Learning

Servion Global Solutions anticipates that AI will be the driving force behind 95% of customer interactions by the year 2025. Limited Interaction: Many traditional training methods are passive and one-size-fits-all, lacking the interactivity and engagement to teach complex insurance concepts and skills effectively.

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Games Teach!

Kapp Notes

It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” There is a healthy discussion on the eLearning Guild’s LinkedIn group. So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. Christy Tucker addresses the question in her post. The Argument.

Teach 270
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Games Teach!

Kapp Notes

It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” There is a healthy discussion on the eLearning Guild’s LinkedIn group. So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. Christy Tucker addresses the question in her post. The Argument.

Teach 239
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Learning in the Times of COVID-19

Hurix Digital

Training providers like Coursera, Simplilearn, EdX, LinkedIn Learning, Udacity, etc. They made sure that the faculty members were aware of remote teaching through live streaming, pre-recorded sessions, allowing discussions, and providing assessments. Here’s more on how to maintain instructional continuity in times of crisis.