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Embedding social learning into texts and enterprise software

Jay Cross

He ran Michael Milken’s Knowledge Universe Interactive Studio before he became VP, Platform & Technology for Second Life at Linden Labs. Two kids per computer make for a more effective learning experience. He did early stuff with Atari, EPYX, SEGA, and Leapfrog. Pairs of students would have to share a computer.

Social 63
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Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

Some claim to feel lost without an Internet connection, but hey, dont we all? If SL has this effect on other women, then it wont be the most effective place to send female employees as part of an elearning experience. However, ideas taken from Second Life, minus the cultural trappings, could be effective.

MySpace 100