Measuring the Effectiveness of Gamification

Your Training Edge

But how are we actually able to measure the effectiveness of gamification? For B2B companies Oracle, SAP, Jive, Cisco, Pearson and Salesforce, gamification has emerged as a key element in their consumerization of the enterprise strategy. And it’s not just engagement — gamification’s revenue effects are equally astounding. With the wide acceptance of gaming we are now seeing a cross-over of acceptance into the use and effectiveness of gamification.

Looking Back on 2010 with ADDIE

Integrated Learnings

So with this in mind, it seems appropriate to take a look at the articles posted to this blog over the past year and organize them according to how they jive with ADDIE. Three more articles focus on specific components of those models: 6 Techniques that Stimulate Recall in eLearning 7 Techniques to Capture Attention in eLearning Start and End eLearning Courses with Methods That Facilitate Learning. E = Evaluation (measure the solution’s effectiveness). By Shelley A. Gable.

ADDIE 163

Mentoring or Coaching: What’s Best for Your Company?

CLO Magazine

But it pays to know the key differences between coaching and mentoring to implement an effective program. One of the major effects of the recession was a lack of investment in developing business skills for younger, midlevel workers. Often, a mixture of both models can provide the most effective support for organizational talent. Methods to achieve the outcomes: For skills training, a month-long coaching program may be a better method.

Playing with Gamification? Those Badges and Leaderboards Aren’t Enough

eLearningMind

A training method that promises increased engagement and produces learners that actually want to access materials and content? Choose a platform specifically created to allow for a high degree of gamification and personalization so you don’t have to shoehorn game-esque factors into a curriculum that doesn’t really jive. Of course, it needs to be done well in order to be effective. The idea of gamification often feels way too good to be true.

What Universities Must Learn About Social Networks

Jay Cross

The social business bandwagon has arrived and companies are installing Chatter, Jive, Connections, Socialcast, Yammer, Socialtext, Sharepoint, HootSuite, and more to replace outmoded intranets and improve the way they transact business. What Universities Must Learning About Social Networks.

Making the best use of the Learning Management System

Learning Wire

To set up a virtuous circle where word of mouth has a positive effect and where staff members can play a prescriptive role, keep the following points in mind: ✓ Involve learners in choosing the platform and give priority to the learning experience. Market your training suite, focusing on benefits rather than methods. Teasers, posters, newsletters, and even mini‐movies are effective ways of communicating information about your project internally.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

Businesses face a consistent struggle to engage and motivate people, whether it’s their own staff, or the target audience they are looking to serve, and seek an effective solution to this potential barrier.

How to Start and Grow a Podcast and Build an Online Course Empire with Joe Casabona

LifterLMS

Then, when you get to a certain size, I think something that’s really important is making a list of companies that jive well with your audience.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

Businesses face a consistent struggle to engage and motivate people, whether it’s their own staff, or the target audience they are looking to serve, and seek an effective solution to this potential barrier.