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Why Should Societies & Associations Publish and Distribute Journals on Digital Platforms?

Kitaboo

Why Do Societies and Associations Publish Journals? Research Societies, Professional Associations or non-profit organizations publish journals with the aim of sharing knowledge and raising funds for supporting their research or services. With the help of a society journal, non-profit organizations can spread awareness and drive research funds to their community. Do the members of your association really need to be provided with a print version of the journal?

Why Should Societies & Associations Publish & Distribute Journals on Digital Platforms?

Kitaboo

Why Do Societies and Associations Publish Journals? Research Societies, Professional Associations or non-profit organizations publish journals with the aim of sharing knowledge and raising funds for supporting their research or services. Edit the Journal after Publishing.

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14 Stories from Our Users about Creating Courses during Covid-19

LearnDash

One of our users decided to use our LMS to help religious leaders stay connected with their congregations: I have created an entire platform to teach ministries how to reach people with their message by using effective media methods.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 213

Resources from Learning 3.0 Conference Presentation

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD Philly 2013 Presentation Resources

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Here are the resources from my presentation.

ASTD 133

Resources from #ASTDEBL Evidence-Based Learning Webinar

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. The presentation was a great deal of fun.

Vegas Workshop Resources

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD ICE Slides

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 150

Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 147

ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

International Journal of Artificial Intelligence in Education, 15(1), 95-115. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. 2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games.

ASTD 133

Webinar Q&A: Empowering Continuous Learning with the Experience API (xAPI)

Experience API

For privacy reasons, a hashed version of the email address can also be used. Can Experience API be used with the LRS to record the effectiveness of the different learning paths in terms of the workplace application of the knowledge, skills or behaviours? xAPI can absolutely be used to measure the effectiveness of different learning paths. Answer: The original version of Experience API was developed by Rustici Software as part of a research project commissioned by ADL.

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My Unicorn success story

Unicorn Training

They offer a visual stimulus that is more effective than static images and easier to produce than fully animated video and can be seamlessly embedded in most web-based services.