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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

Games should be embedded in instructional programs that include debriefing and feedback so the students understand what happened in the game and how these events support the instructional objectives. Games need to include instructional support. The effectiveness of instructional games: A literature review and. discussion.

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Play and the Adult Learner: Test Your Knowledge!

KnowledgeOne

Journal of Teaching and LearningVol. One of its effects is to reduce the __ between the teacher and the students. One of its effects is to reduce the hierarchical distance between the teacher and the students. From this, Forbes developed a theoretical model of how fun and play promote learning. Study: Forbes Lisa K. 1(2021), pp.

Knowledge 105
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The Benefits of Interactive Whiteboard Integration In Classroom

Kitaboo

Benefits of Using Interactive Whiteboard in a Classroom Easy to Use and Maintain Encourages Student Engagement Improves Accessibility Access to Online Resources Enhances Teaching Effectiveness III. For instance, it supports multimedia content, video and audio integration, content customization, etc.

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Blogging: Five of the best

Learning with e's

I haven't given up on peer reviewed publishing, but I have turned away from closed journals and publications toward openness and accessibility. The Meaning Of Pedagogy (>62,000 views, 8 comments) This was a post I wrote in response to questions from my students while working at the Plymouth Institute of Education.

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What students need

Learning with e's

Children need a great deal of support throughout their learning journey. Although grades matter, more important still is the feedback students receive on their work and performance, and the interventions that teachers can make to support those they see struggling. American Educational Research Journal, 39 (1), 101-132.

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Inspire to learn

Learning with e's

Universities are replete with lecture capture tools, interactive media, web based content and personal response technologies; students arrive equipped with social media and mobile devices; technology supported distance education has been long established; universities are experimenting with flipped classrooms, gaming and MOOCs.

Journal 40
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Is Having Fun in Higher Education the Way Forward?

KnowledgeOne

In an interview conducted by the TALON online teaching and learning network, Lisa Forbes and David Thomas discuss game pedagogy in higher education and online learning. Journal of Teaching and LearningVol. So, in creating Professors at Play, Forbes and Thomas set out to find ways to make learning more effective by making it more fun.