Remove Effectiveness Remove Learning Environment Remove Second Life Remove Security
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CAC Teams: A New Day

Kapp Notes

Our two-phased training solution will train PDFRS' security personnel to quickly identify and respond to potential acts of terror. The two phases will consist of a traditional E-learning environment for Phase 1 and a 3-D multi-learner online learning environment for Phase 2.

Teams 100
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Gadgets, Games and Gizmos: Build Dangerous 3D Environments

Kapp Notes

One effective method of using 3D worlds like Second Life , Active Worlds , ProtoSphere and others for education is to build environments and 3D models for the students to learn about places they could not otherwise visit or inhabit.

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20,000 US Hackers Wanted.Creating the Computer Elite (or Failing at it)

Kapp Notes

There have already been s tories of terrorist armies attacking residents in Second Life and of terrorists using these spaces for practice of physical world attacks. Or, more realistically, the laptops are not integrated into the lessons effectively. So the need for hackers is not trivial.

Server 186
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e-Clippings (Learning As Art): SHOCKER: Most Kids Think That Learning from Games Would Be a Good Idea

Mark Oehlert

;-)).are not crafted in stone and can and should change and that BY ALL THATS GOOD AND PURE the classrooms and instructor-led training were probably NEVER studied RE their effectiveness as learning environments but rather as production environments. The Lewin Links This link should take you to the page I have on del.icio.us