How to Make Sure Your Course Meets Its Learning Objectives

CourseArc

” They follow rules, theories, or laws governing the objectives they espouse, and they measure the outcomes of their efforts against those objectives. Building Achievable Learning Objectives. You then need to specify how the learning will occur.

How to Measure Online Course Effectiveness

CourseArc

Instructional designers aim to provide the necessary content to accomplish these goals, but sometimes the delivery of a course or training isn’t very effective. LEVEL 2: Learning. Did they learn what they intended to learn?

Are Online Courses as Effective as In-Person Education?

CourseArc

Comparing the effectiveness of eLearning against its in-person peer poses a challenge. When we measure the effectiveness of education, we have to take multiple variables into account. The most obvious impact is: “Are students learning?”

How Gagné’s Nine Events of Instruction Can Make Your Online Courses Better

CourseArc

His pioneering work in instructional design led to a systematic approach to learning that we know today as Gagné’s Nine Events of Instruction. Before a student can learn, he or she must be paying attention. Inform Learners of Objectives.

How to Plan a New Online Course, Part 1: Establishing the Basics

CourseArc

Unlike a conversion, where you already have a solid base of effective content to build upon, designing a course from the ground up means you need to start by building the basics. Define Your Learning Objectives. What is the desired end objective of this course?

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How to Plan a New Online Course, Part 2: Goals and Assessments

CourseArc

In part one of our guide , we showed you how to define the learning objectives for a new eLearning course or training, and how to develop a strong course outline that ensures your objectives will be met. Defining Teaching and Learning Activities.

The foundations of innovation in L&D

E-Learning Provocateur

There are two sides of the innovation coin in corporate learning & development: technology and pedagogy. Traditional ways of learning in the workplace are, by definition, ingrained in the psyche of the vast majority of the workforce.

Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

A number of meta-analysis studies have been conducted in the field of game-based learning attempting to create generalizable findings that can be used to select and create meaningful educational and instructional game experiences. Ensure game objectives align with curriculum objectives.

10 Helpful Resources for Online Course Designers

CourseArc

Design for How People Learn (Julie Dirksen). This book is grounded in the science of memory, learning, and retention. Graphics for Learning: Proven Guidelines for Planning, Designing, and Evaluating Visuals in Training Materials (Ruth C.

Contextualized Learning: Teaching made highly effective!

eFront

There’s no doubt about it: Contextualizing can dramatically boost teaching and learning outcomes! While lately, there has been an increased appreciation of the use of contextualized learning activities in adult education, the fact is that the concept itself is not novel.

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3 Basic Forms of Effective eLearning Activities

eFront

In any eLearning program, an activity or a group of activities are necessary to provoke learning experiences. When created the right way, learning activities can help users conquer challenging learning objectives.

How to Improve Learning Retention with Contextual Feedback

CourseArc

Providing relevant and timely feedback to students as they’re in the process of learning is a critical component of ensuring that students actually remember the lessons. One potential drawback of distance learning is the absence of student-teacher “face time.”

Andragogy in the Modern E-Learning Setting

ICDTranslation

Developing an e-learning course is a pricy and time-consuming endeavor and therefore you need to be well aware of its specifications, the elements it should include and the approach to be used before you embark on it. Andragogy vs. Pedagogy. What kind of e-learning should I use?

Direct Instruction and Learning Experience Design

Clark Quinn

And, something again pointed me to the most comprehensive survey of educational effects. So, I tracked both of these down, and found some interesting results that both supported, and confounded, my learning. It’s a monumental work, collected in his book Visible Learning.

Redefining the Taxonomy of eLearning

CommLab India

The core job of instructional designers is setting learning objectives that identify the content and activities of a course. For more information on the fundamentals of learning objectives and how Bloom’s taxonomy helps set performance-based learning objectives , download our eBook.

Franchise Custom Elearning Development

Learnkit

One of the biggest challenges for Training & Development and People Departments today is how to translate in-person training to online learning. Elearning provides consistent, interactive and cost-effective training programs distributed across all of your franchise locations.

All About Andragogy: Adult Learning Theory

Trivantis

When you’re designing e-Learning for adults, you want to make the whole learning experience fit their needs. The Adult Learning Theory—also known as andragogy—is perfect for this. Let your learner make decisions, like in an e-Learning game.

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All Fun and Games ?

Ideaon

While Gamification became a buzzword and an over-hyped usage across the e-Learning world, I silently wondered how much one could learn from games. Experiential Learning aside, the various levels of games within the course really engages the learner at various levels. Pedagogy!

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The Personal Versus Personalized Learning Debate

Origin Learning

Personal Learning and Personalized Learning are two terms, which are being used interchangeably for some time now? Do both terms refer to the same type of learning? In this blog post, we look at them and see which strategy influences learning at the modern workplace.

The Profile of an e-Learner: It pays to know your learner better

G-Cube

Technology-aided learning has found a strong foothold in corporate learning in the past decade or so. This success has motivated companies and professionals to identify ways of increasing the impact and effectiveness of e-learning.

5 Tips on Using Videos for eLearning

eFront

Pedagogy and andragogy experts tell us that showing a skill is better than telling a skill. Connect the learner directly to the real-world, and they immediately recognize the value of their learning program. Without a clear goal and matching objectives you cannot create a video.

7 Pro Tips To Create Top-Tier eLearning

Ed App

Modern day eLearning is a carefully balanced amalgam of nifty technology and precise pedagogy. Although there is no room left for the one-size-fits-all approach in our modern eLearning world, there are certain tips that almost all successful instructional designers in the past decade have been using to churn out top-tier learning. Ambiguities come in the way of learning, and anything that obstructs learning is not welcome in an eLearning course.

Adult Learning Theory and Training Design

Obsidian Learning

As designers of learning for corporate environments, we often use the phrase “adult learning theory” to describe the principles that underlie our work. The Principles of Adult Learning Theory. The “father” of adult learning theory was Malcolm Knowles (1913-1997).

The Ultimate Glossary of eLearning Terms

LearnUpon

Active Learning. Active learning is a strategy focused on encouraging learners to actively participate in training. Examples of active learning activities include practical tasks and problem-solving conducted in small groups. ADL (Advanced Distributed Learning). Pedagogy.

9 Tips to Create Engaging Microlearning Content

Disprz

At the risk of stating the obvious, microlearning is a brief and targeted learning approach where learners consume instructional content in short chunks or bites. Their attention span is also falling, and the world is shifting fast from degree-based to skill-based learning pedagogy.

Learning Experience Design Strategy

Clark Quinn

On our weekly twitter learning fest, #lrnchat , I regularly identify myself as a learning experience design strategist. First, I think it is important to stop thinking about content, and start thinking about learning experience. Also, it helps focus on the conative side of learning, the motivation for and anxiety about learning when you think about the learner experience. When you think about creating learning experiences, you are talking about design.

Any e-learning professional

CommLab India

The way e-learning has transformed the distribution of information is truly remarkable. From A-Z, the e-learning industry has a language all its own. In this article, I am listing the various terms involved in a successful e-learning. Here is my A-Z of e-learning.

Ultimate eLearning terms you should know: Part 2 (M-Z)

LearnUpon

Today, I’ll complete the list by defining the true meaning of training, from ‘manifest’ to ‘white label’ Let’s dive into the language of learning! mLearning (mobile learning): Learning that’s conducted on a mobile device, like a smartphone or tablet.

How would you go about converting a face to face course to an eLearning format?

eFront

Several professionals in the Learning industry want to convert their f2f courses into an eLearning format. Asynchronous Learning : Learning in which interaction between instructors and students occurs intermittently with a time delay. Joan T.

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Free e-Learning books

eFront

> If you have read any of the following books I will highly appreciate if you share your opinion with the e-Learning community. => Here at CU Online, we believe in the power of online learning. Dunlap Improving the Odds of Effective Collaborative Work in Online Courses Joanna C.

The State of Association E-Learning: Cloudy with a Chance of Sunshine

WBT Systems

The future looks bright for association e-learning. The growing lifelong learning market provides plenty of opportunity. One weakness is holding associations back from reaching their market potential and becoming lifelong learning powerhouses. I learned about this vulnerability while reading the fifth edition of Association Learning + Technology from Tagoras. Start with an association e-learning strategy. Use of mobile learning.

Cammy Beans Learning Visions: Instructional Design: Whats in a name?

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Pedagogy is as important to training resources as it is to educational resources and it is often impossible to tell the difference between the two types. Is it the pedagogy?

Google Wave - Twitter - eLearning Learning Best of October 2009

eLearning Learning Posts

Best of eLearning Learning. Rapid Learning Management Systems - eLearning Technology , October 20, 2009. Twitter for learning - Sticky Learning , October 25, 2009. The Semantic Web cometh - Upside Learning Blog , October 4, 2009. 6 talks that every presenter or trainer can learn from - Free as in Freedom , October 28, 2009. compliant - The E-Learning Curve , October 23, 2009. Spicy Learning , October 2, 2009. October 2009.

Cammy Beans Learning Visions: Messy Learning OK. Messy Training Not OK.

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Thursday, September 27, 2007 Messy Learning OK. And now it turns out that learning is messy, too. Or maybe you actually want to learn how to do your job better.

Cammy Beans Learning Visions: e-Learning Guild Mobile Learning Report

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Wednesday, August 29, 2007 e-Learning Guild Mobile Learning Report The e-Learning Guild presentation of the most recent 360 Research Report on Mobile Learning.

How Do You Communicate with Your E-Learners? - The Rapid eLearning Blog

Rapid eLearning

One of the objectives was to have the other students share what they got out of the video before they knew what I intended to communicate. Through that process, I learned that it’s not enough to just put information together and assume that somehow the viewer would understand what I meant. If your learners aren’t getting what you intend for them to get, then most likely you won’t meet your learning objectives. Rapid E-Learning 101.

Cammy Beans Learning Visions: Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Tuesday, September 22, 2009 Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do! Live session with Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do! When he listens to game developers talk, feels like they’re in the learning prof. Everything IS about learning. Learning talks about a curriculum.