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Best Practices for Effective Online Course Development

Hurix Digital

Regardless of why you choose to do it, learning brings you closer to your dreams. Pedagogy has since long been an overly debated subject. The phenomenon of digitalization has arguably gifted pedagogy its greatest strength, i.e., online learning. This shift is largely related to how students are choosing to study today.

Online 69
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Meeting your learning objectives in XR

KnowledgeOne

We believe strongly that when XR serves the pedagogy, it will lead to learning experiences that are much more memorable than if the technology was forcibly introduced into the curriculum. This was a concrete case where learning objectives coincided with the strength of Virtual Reality technology. Author: Ping Ng.

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10 Steps to Create Interactive K12 Learning Modules

Kitaboo

This blog is a comprehensive guide on designing effective, interactive K12 learning modules for publishers, educators and other K12 stakeholders. And most importantly, what do you want them to take away from your interactive learning module? This will help you effectively plan and assess your students’ progress.

Module 52
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The foundations of innovation in L&D

E-Learning Provocateur

There are two sides of the innovation coin in corporate learning & development: technology and pedagogy. From the get-go, a false idol that must fall is the belief that the role of the L&D department is to create all the training to meet the organisation’s learning needs. Corporate MOOCs have a delivery vehicle.

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10 Principles for Designing Interactive Learning Modules that Engage and Inspire

Kitaboo

This blog aims to provide educators, publishers, and K12 publishers with a comprehensive guide on how to design interactive learning modules that work effectively. By incorporating active learning techniques, multimedia elements, and personalized experiences, these modules enhance learning outcomes.

Module 52
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Beyond Videos and Tests: Unleashing the Full Potential of Interactive eLearning Solutions

Hurix Digital

LMS (Learning Management Software) and LXP (Learning Experience Platform) integration of authoring tools has greatly improved the efficiency of eLearning in education because different platforms have specific advantages, and together they make eLearning more effective and engaging.

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Three Guidelines for Effectively Integrating Games in the Classroom

Kapp Notes

Games should be embedded in instructional programs that include debriefing and feedback so the students understand what happened in the game and how these events support the instructional objectives. The best learning outcomes from using a game in the classroom occur when a three step process is followed. References: Hays, R.