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Augmented Reality (AR) in Education: Transforming K12 for the Digital Age

Hurix Digital

AR’s ability to overlay digital content onto the physical world holds immense potential to bridge the gap between traditional pedagogy and the changing needs of modern learners. Let’s have a look at some of the most innovative and effective use cases of Augmented Reality in education: 1.

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The Personal Versus Personalized Learning Debate

Origin Learning

Stephen Downes , an eminent specialist in online learning says this about personal learning on his website – “ Personal learning often begins informally, on an ad hoc basis, driven by the need to complete some task or achieve some objective. The learning is a means to an end, rather than the end in itself.

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Interactive eLearning: What to Expect in 2024

Kitaboo

The intensity of the digital revolution, especially in the learning space, is getting more penetrative by the day. With the market size of the eLearning industry all set to hit a record high of $1 trillion by 2032, it’s safe to say that the future of learning lies online.

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How to Implement 3D Learning in K-12 the Right Way?

Hurix Digital

Three-dimensional learning is a state-of-the-art learning methodology that harnesses the power of 3D science and technology to empower learners to be future-ready. Three-dimensional learning focuses on making STEM courses more understandable, realistic, and practical. Limited finances to acquire learning materials.

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Free e-Learning books

eFront

> Resources Down-and-dirty Guidelines for Effective Discussions in Online Courses Joanna C. Dunlap Improving the Odds of Effective Collaborative Work in Online Courses Joanna C. Dunlap Learning 2.0 for Associations by Jeff Cobb (Update 11/30/2010: suggested by Christopher Pappas ) “In Learning 2.0