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Augmented Reality (AR) in Education: Transforming K12 for the Digital Age

Hurix Digital

AR’s ability to overlay digital content onto the physical world holds immense potential to bridge the gap between traditional pedagogy and the changing needs of modern learners. Let’s have a look at some of the most innovative and effective use cases of Augmented Reality in education: 1.

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Bear pit pedagogy

Learning with e's

In other words, we enable digital and physical learning spaces in which they can freely explore ideas, argue with each other (and us) over concepts and theories and in so doing, develop their reasoning and thinking skills. In order to develop key critical thinking skills, learners need to be able to argue effectively.

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Going to the wall

Learning with e's

In a previous post entitled Learning spaces of the third kind I outlined a project to establish an experimental learning space. It's called the eXSpace and will be a showcase for a range of new and emerging technologies, a place to study new pedagogies and a sandpit to try out new ideas and methods.

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Learning in round spaces

Learning with e's

Situating learning in rectangular spaces naturally promotes some forms of pedagogy at the expense of others. So what happens when we change the shape of the learning space? Change it again, and face the participants outwards instead, and what is the effect?

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eXSpace exploration

Learning with e's

In this follow-on from one of my previous posts entitled Going to the wall , I'm going to highlight some of the features we plan to incorporate into our new experimental learning space (eXSpace) at Plymouth Institute of Education. This has the potential, if used effectively, to connect students, teachers, and devices together.

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Transforming Higher Education with Mobile Learning

Instancy

Mobile learning makes it easier for students and faculty to collaborate on projects and share resources, which are crucial to the educational process. Mobile learning pedagogies and efficient application of mobile learning technology can be the subject of various educational opportunities.

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Who Needs to Be on Your 3D Development Team?

Kapp Notes

A typical team required for building a virtual learning environment consists of the following individuals. Project Manager. The project manger is responsible for coordinating the activities of the other members of the group. This is a critical role in the development of a virtual learning space.

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