Gaming in Corporate Training: Asset or Liability for Employees?
TOPYX LMS
OCTOBER 13, 2016
The question is, “Is engaging in serious games at work an asset or a liability for employees?” These statistics support the idea that individuals of varying ages—not just those Millennials born between 1982 and 2004—enjoy gaming. The post Gaming in Corporate Training: Asset or Liability for Employees? It could be both.
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