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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit. If you’re interested in how to create extremely effective games – for learning or otherwise, I highly recommend it. Badging works well here, allowing male players to achieve the highest levels.

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Learning Game Design Series, Part 6: Rewards and Scoring

Knowledge Guru

Continuing with game elements, this post focuses on rewards and scoring. Rewards can be anything players earn via game play. The new wave in learning games—and in gamification of learning—is to give players achievements for accomplishing certain tasks or hitting certain milestones. Let’s look at rewards first. Many games don’t.

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Effective Use Of Game-Based eLearning In Higher Education

Raptivity

Game-based eLearning takes the competitive and scoring elements of video games, like points, levels, badges, and leaderboards, and applies them to an instructional context. Games require a sense of winning or losing, which can be accomplished by: Beating other players/teams. The goals can be predetermined or set by players.

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Using Time as Scenario Feedback

Experiencing eLearning

When Time is Effective. Time can be a very effective consequence in some learning situations. Check out the Lifesaver training on what to do in emergency situations for an example with effective use of time as feedback. Each question has a 5 second timer, and you are scored for both accuracy and speed.

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The RETAIN Model for Creating Effective Courses

TalentLMS

It is not uncommon to address eLearning content as games, especially when game-like elements like scores and time-based assessments are added to the program. It’s amazing how time and effort effective, teaching becomes when eLearning environments use the correct images and multimedia. eLearning is more about “showing” than “telling”.

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The RETAIN Model for Creating Effective Courses

TalentLMS

It is not uncommon to address eLearning content as games, especially when game-like elements like scores and time-based assessments are added to the program. It’s amazing how time and effort effective, teaching becomes when eLearning environments use the correct images and multimedia. eLearning is more about “showing” than “telling”.

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Knowledge Guru Adds Player Analytics and Reporting Automation

Knowledge Guru

2) Player-Facing Reports. Players have always been able to assess performance by monitoring their score within Knowledge Guru, but now they can get detailed feedback on their performance on each learning objective associated with the game. Want to be the first to hear about Knowledge Guru releases?

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