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Using Raptivity To Make Elearning Stick

Raptivity

Evidence-based strategies for transfer of training such as setting positive expectations, designing effective [.]. Education Software eLearning tools game based learning Instructional Design interactive learning raptivity'

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Effective Use Of Game-Based eLearning In Higher Education

Raptivity

There are several aspects of effective instruction that are supported through game-based eLearning. This is the application of educational strategies and techniques to move a learner from their current level of knowledge to the next logical level. Effective Game-Based eLearning Strategies. Scaffolding. Start small.

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VIDEO LEARNING

Raptivity

Learning with E-lectures: The Meaning of Learning Strategies. Study results showed that the learning outcomes were significantly influenced by learner strategy (with repeaters outperforming surfers), but not by presentation modality (with or without written text).” How can Raptivity help you? Gruber, A., & & Batinic, B.

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Storytelling—A Powerful Instructional Technique for Attitudinal Trainings

Raptivity

Delivering effective attitudinal trainings is quite a challenge! It is tricky to formulate the right training strategy that will have a direct impact on employees’ attitudes and behaviors. Interested to try out Raptivity for your training needs? But, the big challenge here could be converting the training content into a story.

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Purposeful Practice to Improve Performance with Game-based Interactions

Raptivity

How to Design Effective Purposeful Practice. Then it would be beneficial to have some kind of practice to review those strategies and activate their prior knowledge before they complete the note-taking assignment. Raptivity has some interesting games for higher-ed educators, professors, and corporate trainers.

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Interactivity and the Flipped Classroom

Raptivity

Flipped Classroom, as defined by Wikipedia , is an instructional strategy and a type of blended learning that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom. This would make in-class sessions even more effective as the learner would have already understood the concept.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Knowledge Guru. Allen Interactions. Articulate Storyline.

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