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The Art of Instructional Designing – PowerPoint Courses and Beyond

Raptivity

There is a forever need for corporate and educational online training to be effective and engaging, and the onus of the same generally lies with Instructional Designers. Learners can further be supported and engaged through virtual communities. To achieve this, interactions need to be an integral part of an eLearning course.

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Implementing Learning Interactions Using 3D Metaphors and Ideas from Virtual Worlds

Vikas Joshi on Interactive Learning

In this post, I present some thoughts on how to effectively use 3D metaphors and virtual worlds to enrich content presentation with little effort. Virtual World Ideas for Content Delivery Have you played with Second Life? Sounds exciting? Usually, navigation in courses is linear or guided.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Knowledge Guru. Allen Interactions. Articulate Storyline.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. EduNeering Zombies Run. Knowledge Guru. Bailenson, J. &

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ASTD ICE Slides

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Learning Game Design Workshop from Karl Kapp.

ASTD 175
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Enspire Learning. Zombies Run. Knowledge Guru.

ASTD 195
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ASTD Philly 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Knowledge Guru. Allen Interactions. Articulate Storyline.

ASTD 150