Interesting Flipped Classroom Statistics


Teachers are finding it useful as well as effective. Consider the following statistics: In 2012, 48% of teachers flipped at least one lesson, in 2014 it is up to 78%. 46% of teachers researched have been teaching for more than 16 years, but are moving towards flipped classrooms.

10 Astonishing Corporate Training Statistics and What You Can Learn From Each

Your Training Edge

Here are ten amazing corporate training statistics that will blow you away. To make it more effective for you, here are the key takeaway from these corporate training statistics to make your training more fruitful. According to statistics, businesses lose $13.5

Your Bayesian Brain – Are you wired for statistics?


The Expectation Effect is a concept in psychology that suggests we get the results in life that we have come to expect. Google Research is studying how to use Bayesian analysis to predict the impact of ads on marketing and sales.

7 Statistics That Prove mLearning is Essential!

Growth Engineering

Without statistics, how would we know that 0.3% Look Canada, as the statistics have proven, it’s not. You should be doing everything in your power to maximise productivity and a study in 2014 showed just how effective mobile learning is.

State of the Front-Line Manager

effective manager. IMPACT OF HAVING AN EFFECTIVE. be effective? Habits of Highly Effective Managers.”ii. effective front-line manager, in order of. To create effective front-line. Prior research lets us offer perspectives. research shows?

Research Shows Companies Should Encourage Social Learning


For example, informal learning happens effortlessly when people: Read a statistic or story on Facebook or another social media network. This statistic is supported by a survey conducted by Jane Hart. Mobile learning is informal to the core, yet highly effective.

Research Briefs

CLO Magazine

Order your research briefs today! It also outlines the implications of continuing improvement in understanding the value of diversity, specifically moving beyond demographic statistics toward determining the locus of value for an organization and how to use its diversity to produce that value.

eLearning Research

Tony Karrer

We have: Will Thalheimer, Work Learning Research Kevin Oakes, I4CP Claire Schooley, Forrester Chris Howard, Bersin Kevin Martin, Aberdeen Biggest trend is Learning 2.0 Statistics from ASTD research - 86% - web 2.0 Question from audience: Can learners effectively handle control of their own learning? What does research show? Some debate, but no research on this yet. At a panel at DevLearn.

Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

2] When combined with Spaced Retrieval the effect is multiplied. Spaced Retrieval involves providing students with quiz or course content spaced over time and it, too, is among the most robust findings in educational psychology research. [4] Retrieval practice (testing) effect.

Evolving Research On The Effectiveness of MOOCs


As they rise in popularity, more research is being done to find out how to make them more effective educational tools. A team of researchers collected data about learner usage from more than 100,000 people and 6.9 The Atlantic provided statistics that reflect this mindset.

Some Shortcomings Around Game/Simulation Research

Kapp Notes

Another question related to serious games and immersive learning simulations: “What are the shortcomings in the scholarship/research around. One of the biggest shortcomings is how comparative research is conducted. Please, we’ve done comparative research studies for decades and always found the same result, well designed instruction, no matter what the medium is effective. So, I really believe the research is out there, it is just not as well known.

New Research Report: 2 Keys to a Successful Learning Strategy


Please download the full report for current statistics and insights on: How companies are aligning their learning strategies with their business goals and how many are actually doing it well. The post New Research Report: 2 Keys to a Successful Learning Strategy appeared first on Litmos.

The Purpose Effect – Book Review & Interview With Dan Pontefract


We, at Learnnovators, are privileged to review Dan Pontefract ‘s second book, “ The Purpose Effect ” that is scheduled to release on May 10, 2016. Below is our review of the book and an insightful interview with Dan… THE PURPOSE EFFECT – REVIEW. In his book, The Purpose Effect , Dan Pontefract brilliantly distils the malady that pervades many corporations today.

How to create effective online training courses on a budget

Your Training Edge

Thus, it becomes very crucial for any online training service provider to develop strategies to develop appealing eLearning courses quickly and cost effectively. to create new content quickly and cost effectively.

Budget 170

Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Fengfeng Ke, a researcher focusing on digital game-based learning, computer-supported collaborative learning, and simulations for instructional use, conducted a review of 89 research articles that provided empirical data on the application and effectiveness of computer-based instructional games. She classified the studies into five different areas to examine separate research questions. Key findings: The effects of computer-based games on learning are positive.

How Effective are Video-Based Training Courses?


While it’s good that employers provide training for their employees, it doesn’t mean that training is always effective. It’s amazing how the same exact training content is more effective delivered through one method as opposed to another. These statistics speak for themselves.

This Week on the Learning Game Design Blog: Playtesting and Research from the eLearning Guild

Bottom-Line Performance

Games and Gamification: Research from the eLearning Guild. You’ve probably already heard the statistic making the rounds right now that 80% of gamification efforts are projected to fail by 2014. We want to continue promoting games as much as possible!

Abstract of Study: Effect of Computer-Based Video Games on Children: An Experimental Study

Kapp Notes

One major research null hypothesis was tested: there are no statistically significant differences in students’ achievement when they receive two different instructional treatments: (1) traditional CAI; and (2) a computer-based video game. Here are some conclusions from the researchers.

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Effective Learning – Musings from the UnConference

Learning Cafe

This blog post is a summary of the “ Effective Learning ” stream of the Learning Cafe UnConference which was led by Bob Spence. Bob argued that the accountability for learning effectiveness does not rest with the learning and development function solely. Effective Learnin

10 Great Tools For Effective eLearning

DigitalChalk eLearning

As opposed to traditional studies, where one has to attend classes in a certain place at a certain time, eLearning can happen anywhere, anytime, which raises some question regarding the quality and the effectiveness of such method of education.

Training Reinforcement: 7 Things You Need to Know

Knowledge Guru

His original research, which has since been replicated on several occasions, shows that our brains are wired to forget things without repeated exposure and practice. It’s not a pretty statistic. Gamification Learning Research Spaced Repetition

Instructional Design, Training, Statistics, Web, 2.0, & New CEOs

Big Dog, Little Dog

False advertising statistics effective, say 9 out of 10 cats Mind Hacks. billion on such tools, according to Forrester Research. What Is Instructional Design? View SlideShare presentation or Upload your own. tags: instruction design ). Instructional Design in a Connected World - Brainstorm in Progress. Much of what has been said characterizes instructional design as mechanistic, linear, and formulaic.

Research Seeks to Separate Learning Wheat From Chaff

CLO Magazine

19 While many organizations invest significant funds into developing their senior leaders, new research uncovers that only a small proportion of the activities are likely to drive meaningful results. According to Jeff Munks, IED associate who helped conduct the research, “This is the classic ‘80/20’ rule at play — a small proportion of activities drive the bulk of the results.

A List of Brain-based Strategies to Create Effective eLearning

SHIFT eLearning

There is a simple way to design effective eLearning courses about any subject: brain-based learning. Therefore, the most effective eLearning courses repeat information through a variety of ways such as video, images, charts, before and after modules and graphic organizers.

Brain 114

The MMO-LMS: The close association of Games and Learning


Player usage statistics for EVE Online (2013-14). We need to adopt the “most effective” aspects of MMOGs and apply them to the core learning environment. e-Learning New Ideas Research

The Power of E-learning


An increasing number of individuals, corporations, and educational institutions are turning to e-Learning as they recognize its effectiveness and convenience. Let us show you some interesting facts and statistics that we have gathered from various research reports and findings.

Program Evaluation: A Process for Learning

The Performance Improvement Blog

How does it differ from research?” Research uses many of the same methods as evaluation but has a different purpose. The purpose of research is to advance our knowledge and generalize findings to a wide population, beyond a specific program, service, or organization.

Online learning vs face to face learning: why you should make the switch


Recent research from the likes of Bersin by Deloitte, Fosway and many more revealed the learning habits of modern professionals in 2018. But by playing to the strengths of each, you can create effective learning experiences that support learners and help you meet your goals.

AI and Learning Systems: Is This Combo as Great and Powerful as it Seems?

Talented Learning

” Yet researchers found that nearly 45% of those companies don’t actually base their products on AI. ” Instead, they say it’s more effective to embrace AI for its ability to augment human decision making and interactions.

Learning the ‘Dinosaur’ way!

Origin Learning

Statistics say it! Using this as an effective tool, the learning chapters of a company can become a vital component of its growth plans. Why not spend just 3 minutes to watch the effect that this approach offers?

eLearning Dropout Rates and What to Do About Them

ThinkingKap Solutions

The good news is, we can remedy many of these problems, and the statistics show marked improvement in completion rates when trainers implement new strategies. Completion rate is an important metric to judge the effectiveness of training but it’s a mistake to act like this is the finish line.

6 Reasons Mobile Learning appeals to Modern Learners

InSync Training

statistics from Pew Research tell us that 64 percent of American adults now own a smartphone of some kind. And since eLearning on mobile platforms has been shown to be highly effective, this trend will only grow larger. The mobile explosion is sweeping the globe. Here in the U.S.,

Follow you, follow me

Learning with e's

The research concludes that if you want to attract more followers, your content has to be good quality, and how you say it also matters. One area the authors also briefly discuss, as an exception to the above findings, is the celebrity effect.

Open source in corporate learning – The need to take it seriously.

Learning Cafe

The world of learning has been buffeted by the GFC and its after effects. Audacity is the overall top rated media tool in the eLearning Guild research report Media for eLearning:Top Tools. Blended & Learning Tech Effective Learning Open source ROI

Identity in a digital age

Learning with e's

People gain their identity and form their habits by looking at themselves through the perception of society and other people they interact with.' ( New World Encyclopedia ) I did some research of my own back in the 90s based on the presentation of self in everyday life.