Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.”

Questions about Second Life

Kapp Notes

Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual worlds and the use of these worlds for education. 1) Kids use these “places” like Second Life, Facebook, etc.

Think Virtual Worlds: Not Second Life

Kapp Notes

Here is this Month's ASTD Big Question: Second Life Training? More specifically: In what situations, do you believe it makes sense to develop a learning experience that will be delivered within Second Life?

Second Life Webinar-Today

Kapp Notes

Today I am presenting a webinar titled " Second Life in Education " for NETWORKS which is is a National Science Foundation Resource Center that is focused on the advancement of semiconductor, automated manufacturing, and electronics education. Second Life Books.

Creating Learning Spaces in Second Life

Kapp Notes

This morning I received an email message from, Fiona, who provided me with a really interesting link to 50 Tips and Tricks to Create a Learning Space in Second Life. Blogs and Websites --Turn to these blogs for tips, services and tools when setting up a learning space in Second Life.

Class Meeting in 3D World of Second Life

Kapp Notes

To that end, last night, I threw students into the 3D virtual world of Second Life. Learning in 3D Class sitting around conference room table. Jumping into a virtual world can be a fun but scary and daunting place for first timers.

Second Life as a Learning Tool

Tony Karrer

Found via Corporate eLearning Strategies and Development A great introduction to using Second Life as a teaching / learning tool. I've said for a while that Second Life offers something interesting in terms of providing a natural "setting" for online sessions, presentations, etc.

Cammy Beans Learning Visions: Plodding Along in Second Life

Learning Visions

Friday, August 17, 2007 Plodding Along in Second Life In the spirit of plodding along , I had another positive experience in Second Life. Theres a real emotional level to Second Life. If youd like to read more about my adventures in Second Life, check out my first and second visits. Cammie, There has been so much talk about designing learning for Second Life. To answer your second question: Maybe.

Second Life again

Learning with e's

Found an interesting article about Second Life and other MMORPGs and their use for learning today. Several scholars have suggested that massively multiplayer online games (MMOs) such as Everquest and Second Life have educational potential, but we have little data about what happens when such tools are introduced in the classroom. The second course used the game Second Life to teach the fundamentals of video-game design and criticism.

Using Virtual Worlds in the Conspiracy to Create an ah-ha Moment

Kapp Notes

Yesterday, I had the privilege of touring a fascinating project in the 3D virtual immersive environment of Second Life. If you want to gain a glimpse into an effective and exciting way to provide context, experience and learning, this is the place you should check out.

Learning, KM vs. SM, Information, Web 2.0, and Second Life

Big Dog, Little Dog

Web 2.0 - More Effective for Formal Learning Than For Informal Learning - The Pursuing Performance Blog. Second Life's Second Wind -Forbes. But Mark Kingdon, Linden Lab's new chief executive argues that Second Life has some life in it yet.

I Have Seen the Future of Conferences.and it is 3D!

Kapp Notes

Terrence Linden discussing the new Second Life browser at VWBPE conference. The conference took place entirely in the virtual immersive environment of Second Life with a venue of presenters from around the world.

Learning in 3D Summer 2009: Class Five

Kapp Notes

We started in Second Life and then we went to ProtoSphere and then to Centra and then back to Second Life. One really cool web site we visited allowed us to create automatic Second Life scripts. Hillary's page also has other great Second Life information.

Cost and Effect: Virtual Worlds and Training Budgets

Bottom-Line Performance

However, this does not mean that virtual worlds can’t be the most cost effective solution for a particular training project. Along with other complex simulations or learning games, virtual world learning solutions can be the most effective solution in a variety of situations. IBM uses Second Life for applications like new hire orientation , to systemize the experience employees from all over the world have the same experience.

Learning in 3D Summer 2009: Class Four

Kapp Notes

Class visits the Holocaust Museum in Second Life. Holocaust Museum has some really well done effectives like fire and falling glass. Heather provided a great tutorial on how to build a building within Second Life. Tags: Second Life 3D worlds

Learning in 3D Summer 2009: Class One

Kapp Notes

Recently, we had our first summer class of the course "Learning in 3D," the class focuses on how to create 3D learning spaces and how to use those spaces effectively to promote learning and to leverage the wonderful attributes of 3D. Tags: Second Life 3D worlds

Learning in 3D Summer 2009: Class Two

Kapp Notes

Border crossing created in Second Life for use at Loyalist College. We then discussed how 3D learning is a form of storytelling and how learning in third-person might just be a more effective method than learning in first-person. Tags: Second Life 3D worlds

Designing a Virtual Immersive Environment for Learning? Some Considerations.

Kapp Notes

Drawing out the learning event helps it function more smoothly and effectively. Tags: Second Life 3D worlds Supervising a construction project. Here are a few considerations when thinking about developing a virtual learning environment in a 3D world. Synchronous or Asynchronous.

Virtual World Brainstorming Session

Kapp Notes

When this happens, it allows the learner to more effectively encode the learning for future recall and provides the cues needed to apply the experience from the 3D world to actual on-the-job performance. Tags: Second Life 3D worlds

More Advantages of 3D Learning Worlds

Kapp Notes

The second advantage of learning in 3D, and an almost opposite benefit, is 3D virtual worlds allow learners to be immersed in a learning environment as close to the actual performance environment as the learner can get without actually being there. Tags: Second Life 3D worlds

Teaching Higher Order Skills in a Virtual World

Kapp Notes

Running a business in something like Second Life is inexpensive and better way to teach business concepts than having students run an actual business in Real Life with big bucks. Students standing outside of green building on MSIT island.

The changing Web

Learning with e's

More is becoming known about the effects the changing Web is exerting upon teaching and learning. universities delicious blogs Second Life social media schools Twitter Web 2.0 This is number 4 in the series of blog posts entitled 'Shaping Education for the Future.'

Web 84

Gadgets, Games and Gizmos: Attending an ISTE Meeting in SL

Kapp Notes

Last night I attended my first meeting in Second Life. We heard examples of mock courts, English as a Second Language (ESL) and the creation of ancient cities as well as role-plays. It was sponsored by the International Society for Technology in Education better known as ISTE.

Centra 130

Multiple identities

Learning with e's

And does my Second Life avatar bear any resemblance to my real life persona at all? This celebrity effect is just one way we see changes in behaviour. avatar online persona Second Life Flickr FaceBook Real Life digital identityWho am I?

Avoiding Virtual World Mistakes

Kapp Notes

2)An effective virtual world project starts by focusing on the audience's needs and ultimately delivering the technology to support the community of people. A group of avatars in a corporate virtual world wondering what is going on?

Implementing Learning Interactions Using 3D Metaphors and Ideas from Virtual Worlds

Vikas Joshi on Interactive Learning

In this post, I present some thoughts on how to effectively use 3D metaphors and virtual worlds to enrich content presentation with little effort. Virtual World Ideas for Content Delivery Have you played with Second Life? This software creates a world around you, where you live a life of your choice, make your decisions, explore what is around and just be part of a whole different experience.

Immersive learning environments – a great example

The E-Learning Curve

In it, you (the viewer) can explore the environment Second Life -like, interact with the exhibits, "pick up" original MSS, and get a sense of the times and places Yeats inhabited, including a set from the Abbey Theatre, and the poet's library.

Effective Web Conferences – 41 Resources

Tony Karrer

I wanted to follow-up 19 Tips for Effective Online Conferences with some additional resources that relate to this topic. Liveblogging an Online Conference - Experiencing eLearning , April 17, 2008 Wendy Wickham asked a good question in the comments on TCC08: Second Life: Teaching Tips from the Virtual Frontier: Christy - are you using 2 computers (one for blogging, one for the conference ), or just one?

Web 166

En masse, online

Learning with e's

In Second Life , a 3-D multi-user virtual environment (MUVE) which at the time of writing has reached in excess of 8 million subscribers, there is a distinct differential between those SLifers who own land and commodities, and those who are simply ‘visiting’ and making use of these commodities.

We are not lost

Learning with e's

We have handheld devices such as the Nintendo Wii , and sites such as Second Life which offer us a semblance of immersive experience sans the headset devices and much vaunted VR systems we heard so much about in the 90s. Tags: Second Life Immersion Nintendo Wii VR

TCC09: Wikis that Work: Effective Wiki Practices for Virtual Learning Communities

Experiencing eLearning

They effectively managed issues of trust, workload, and learning within their social network. Second Life) very low. Wiki Wiki. Liveblogged notes from the TCC online conference. My notes in italics.

Wiki 231

How will MOOCs and SPOCs effect the eLearning world?

Unicorn Training

The term was first used in relation to a 2008 course called Connectivism and Connective Knowledge, which consisted of 25 fee-paying students and over 2200 online students who took the course for free via RSS feeds, Moodle discussions and Second Life meetings.

My History of Live Blogged Notes

Experiencing eLearning

Attract Students’ Attention in 30 Seconds or Less. Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life. Second Life: Teaching Tips from the Virtual Frontier. Why Do We Need A Second Life?

The Rise and Fall of 3D Learning – Lessons from Real Implementations

Learning Cafe

Second Life in particular had caught the imaginations of several different groups within our large global organization. Having seen its stupendous success with assorted conferences and meetings, various teams worldwide began exploring Second Life, and its applications in Learning.

Lesson 106

Decided to get Mooc'ed

Moodle Journal

The course: - Second Life MOOC ran from April 1 to 30 2014. The theme was connecting online for collaborative learning and teaching through Second Life. Having read about them.

WizIQ 130

Fourth Summer 2012 Learning in 3D Class

Kapp Notes

We built models of the 3D learning process in the virtual world of Second Life under the careful watch of our host, Stylianos Mystakidis, it was great to have him help conduct the class and provide the students with an interactive exercise that included all four Macrostructures.

Learn to Drive Safely–Leveraging a Virtual World for Immersive Driver’s Ed

Kapp Notes

Over at Designing Digitally , Andrew Hughes and his team has leveraged the virtual world platform of Second Life to create interactive driver’s education for the state a Vermont. Very ingenious method of using Second Life for effective modeling of real life behaviors.