Remove Effectiveness Remove Second Life Remove Security Remove Virtual World
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Anders Gronstedt Discusses How to Lead Learning Sessions in Virtual Worlds

Kapp Notes

The other day, I was speaking with virtual world learning expert Anders Gronstedt about teaching in a 3D virtual immersive environment. Anders provided some great insights for anyone who is conducting a class or session in a 3D virtual immersive environment. Competencies in leading virtual worlds learning programs.

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20,000 US Hackers Wanted.Creating the Computer Elite (or Failing at it)

Kapp Notes

In fact, Edward Castronova, in his book, Synthetic Worlds: The Business and Culture of Online Games predicts in the future battles may occur between virtual armies for virtual territory and that countries must begin to train "soldiers" how to fight as avatars. So the need for hackers is not trivial.

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Gadgets, Games and Gizmos: Build Dangerous 3D Environments

Kapp Notes

One effective method of using 3D worlds like Second Life , Active Worlds , ProtoSphere and others for education is to build environments and 3D models for the students to learn about places they could not otherwise visit or inhabit.

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e-Clippings (Learning As Art): "Organization Effectiveness Simulator" (Booz&Co)

Mark Oehlert

and a Learning Organization Survey - both from Harvard » July 15, 2008 "Organization Effectiveness Simulator" (Booz&Co) Do you work for the " Overmanaged Organization "? typekey e-Clippings (a division of blogoehlert) Me in Second Life Blog powered by TypePad Member since 08/2003

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e-Clippings (Learning As Art): Dissertation: The Effective Integration of Digital Games and Learning Content by M.P.J. Habgood

Mark Oehlert

» November 20, 2007 Dissertation: The Effective Integration of Digital Games and Learning Content by M.P.J. However, this thesis proposes an alternative viewpoint that identifies gameplay mechanisms or game mechanics as more critical to effective integration than fantasy. where I am linking to all the Lewin stuff I find.

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e-Clippings (Learning As Art): The Invention of Good Games:Understanding Learning Design in Commercial Video Games (Katrin Becker thesis)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by The Lewin Links This link should take you to the page I have on del.icio.us

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Cammy Beans Learning Visions: e-Learning Guild Synchronous Learning Systems

Learning Visions

Its going to change drastically -- integration with virtual social worlds Karl: Interesting to note the # (27%) of organizations that are using more than one tool. You can look to a wiki I have developed about Second Life and ProtoSphere to learn a little about how to use 3D synchronous tools. You are a fast typer.