Sheila Jagannathan: Teaching the World

CLO Magazine

But over her career they have blossomed, and Jagannathan, now lead learning specialist and program manager of World Bank’s Open Learning Campus, or OLC, has been active in this evolution. World Bank clients need guidance on how to find and mobilize sources of financing.

8 Scary and Uncomfortable Reasons for the Growth of Virtual Worlds

Kapp Notes

While I think there are many legitimate reasons why an organization should partake in virtual immersive environments (VIEs) for learning and collaboration, there are also some "less-than-comfortable" reasons organizations are leaning in this direction. They are looking for safer alternatives to meeting face-to-face and virtual worlds is an option. This will become especially acute if a more fatal version of the H1N1 flu starts to spread. S top, proceed with caution.

Webinar Recap: The Future of Software Learning: Virtual Training Labs

Appsembler

In our webinar, The Future of Software Learning: Virtual Training Labs , Appsembler’s CEO Nate Aune walked us through what virtual training labs are, why they are so important to a company’s bottom line and how they can help trainers deliver an immersive, hands-on learning experience.

More Advantages of 3D Learning Worlds

Kapp Notes

Here are some more advantages of 3D worlds for learning: The first is that these worlds allow the learner to explore places he or she could not visit in the physical world. Virtual worlds make the inaccessible assessable. Tags: Second Life 3D worlds

Developing a Results Driven Curriculum

outcome with the most effective and efficient set. effective learning solution or curriculum. specifies the most effective and. support staff from around the world. project charter can be an effective tool to determine if content belongs. effective meetings.

Do Virtual Workspaces Mean the End of the Traditional Office?

KnowledgeCity

Going to “the office” may soon be a thing of the past as virtual workspaces continue to rise in prominence. Previous generations of workers vied for the corner office or window office as a sign they had made it in the corporate world.

LearnBrite and Microsoft: A Match Made in Virtual Reality Training Heaven

Learnbrite

In our global marketplace, corporate executives are faced with the challenge of developing more effective employees in less time. Large and small companies alike need access to innovative technology to better prepare employees for both the virtual workspace and real-world applications.

Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Virtual Boot-Camp: Games and Learning with the U.S. Where the military is at the forefront, and where it is seeing the most value, is in realms such as virtual training.

Virtual and Augmented Reality : The Future of E-learning

CommLab India

Virtual reality and augmented reality are two popular buzzwords in the e-learning world. What is Virtual Reality (VR)? Virtual reality or VR is the term for a three dimensional, computer generated environment which a person can explore and interact with.

Dr. Jekyll and Mr. Hyde: Mindflash.com Version – Product Review

eLearning 24-7

I deck out the house with special effects, ghostly lights, the whole works. While this makes sense if the archive is an older version and you are updating it, it seems an extra step, if you pulled the course because of whatever reason and it wasn’t because there is a new version online. In the beta version of the product, Mindflash.com included T/F, yet for the final version removed it. I love Halloween. It is one of my favorite times of the year.

Touch Enabled 3D Collaboration

Kapp Notes

My friends over at Proton Media continue to do great things in the 3D space, just recently they announced the latest version of ProtoSphere, the first enterprise-ready 3D virtual collaboration environment optimized for touch-enabled devices like iPad, Microsoft Surface Pro, and even Perceptive Pixel.

The Case for AR and VR for Workplace Learning: Which Is Best for Your Business?

PulseLearning

Augmented reality and virtual reality, AR and VR for short, are often lumped together as one and the same; however, the two are actually completely different technologies — each with its own-use applications. Augmented reality applies to the real world and simply adds to it.

Industry Happenings in 3D

Kapp Notes

Caspian Learning just released a new version of its Thinking Worlds 3D software. This is version 3.3. According to the press release: The new additions to Thinking Worlds 3.3 The latest additions make the creation of immersive 3d learning and performance simulations even more cost effective than previous versions of the software. In certain situations, a virtual environment provides advantages over real-world encounters.

Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

Tuesday, July 10, 2007 The Real World, SecondLife and FaceBook/MySpace Over the past few weeks Ive conducted about 17 interviews with current college students and recent graduates. This was a little wake up call to me as I sit in my little e-Learning world, trying to immerse myself in all that is new. The rest of the world is not in this technology bubble yet. However, ideas taken from Second Life, minus the cultural trappings, could be effective.

10 Best and Worst Types of Microlearning

Ed App

There are various types of microlearning with some forms being considerably older or more effective than others. It’s underused in the world of L&D but it’s effective and a webpage full of them is likely to be returned to many times over. Virtual Reality.

What the Future Holds for Learning and Development

CLO Magazine

The research and practices centered around technological advances are fascinating, including an emerging emphasis on automation, virtual reality, artificial intelligence and learning apps utilizing gaming elements.

e-Clippings (Learning As Art): Picnik: My new favorite online photo editor

Mark Oehlert

I also know about the online version of Photoshop.whatever.

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Some Shortcomings Around Game/Simulation Research

Kapp Notes

Please, we’ve done comparative research studies for decades and always found the same result, well designed instruction, no matter what the medium is effective. Also, another interesting aspect is how the studies decide what is “effective instruction.&# I saw a study once comparing a linear elearning course and an experience within the virtual world of Second Life. Games video games virtual immersive environment

e-Learning Glossaries

eFront

e-Learning applications and processes are constantly changing and evolving, and the e-Learning community has members all over the world. It is important that e-Learning professionals, researchers, experts, and learners have a common basis in order to communicate effectively. E-Learning Essentials Common e-learning terms used in online education including accreditation, virtual classroom, community, university, college, etc. to version 3.6.6

A Conversation with Danny Stefanic of LearnBrite

Kapp Notes

His current company is LearnBrite which has virtual characters, adaptive learning and all other types of really interesting learning elements including some great work with avatars and text-to-speech. The other day I had a great conversation with Danny Stefanic.

The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

It is redefining workforce learning methods and tools, allowing organizations to nurture their talent in the most effective way. It is growing to be an effective medium for creating bite-sized and engaging learning modules.

Touch Enabled 3D Collaboration

Kapp Notes

My friends over at Proton Media continue to do great things in the 3D space, just recently they announced the latest version of ProtoSphere, the first enterprise-ready 3D virtual collaboration environment optimized for touch-enabled devices like iPad, Microsoft Surface Pro, and even Perceptive Pixel.

Top 10 Advantages of Game-Based Learning

Hurix Digital

Often in a simulated environment and gain experience of their applications in a virtual environment before using them in the real world. Game-based learning can take place in a virtual environment or a simulated environment created by augmented reality.

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Revolutionizing Training: Independence, Freedom and Fireworks

Cloudshare

Cloud-based virtual training is all about freedom and equal access. Virtual instructor-led training ( VILT ) courses function just as well as a physical classroom environment. A hands-on experience is one of the most effective ways to learn. Independence Day is a U.S.

What’s Happening with OLIVE? Find Out.

Kapp Notes

The other day, I caught up with Warren Haseley at SAIC about the 3D virtual world of OLIVE (On-Line Interactive Virtual Environment). My role at Science Applications International Corporation (SAIC) is On-Line Interactive Virtual Environment (OLIVE) Business Development Manager.

Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

Virtual Worlds are Not Dead (although some are). Another virtual world has bitten the dust in 2011, Teleplace. On the other hand, ProtoSphere by ProtonMedia released a new version this year that looks a slick as ever. They’ve released version 2.0

Digital Learning Survey 2019 – Most Tech Doesn’t Stack Up

Xyleme

And despite the fact that organizations continue to invest heavily in digital learning initiatives, the vast majority of respondents — a staggering 88% — don’t believe their current platforms have the ability to effectively track and measure the impact of their learning assets.

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Digital Learning Survey 2019 – Most Tech Doesn’t Stack Up

Xyleme

And despite the fact that organizations continue to invest heavily in digital learning initiatives, the vast majority of respondents — a staggering 88% — don’t believe their current platforms have the ability to effectively track and measure the impact of their learning assets.

LCMS 52

10 Advantages of Game-Based Learning

Hurix Digital

Often in a simulated environment and gain experience of their applications in a virtual environment before using them in the real world. Game-based learning can take place in a virtual environment or a simulated environment created by augmented reality.

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Answering your LMS Questions

eLearning 24-7

A: Virtually every LMS vendor out there in the marketplace provides these features. Just a quick overview of common features folks ask and virtually all systems offer (this is by no means an entire list). Virtual classrooms, which is the same as virtual meetings or webinars – often seen with an integrated platform such as WebEx, GoTo Meeting or their own proprietary one. Market themselves effectively.

Webinars – Providing the Flexibility of Digital Learning with Human Interaction

CommLab India

These instructor-led sessions, held in brick and mortar buildings, are very effective tools of educating people. These are serious handicaps in the globalized era, where organizations with limited budgets need to train employees across the world.

Presentation Resources for Learning Tree Presentation

Kapp Notes

It is a great opportunity to you to check out a "corporate" virtual world and to try out some of the learning archetypes first hand. Today, I met some wonderful folks at at Learning Tree International's Learning Leader's Forum.

Benefits of a Tin Can API Compliant Learning Management System

ProProfs

Tin Can xAPI, also known as Experience API, emerged as that solution, the ultimate panacea for assessing the effectiveness of the corporate training programs. This particular software specification has proved to be an improved version of its predecessor, SCORM.

Oculus Rift Is Going To Be Awesome for Enterprise Training

Grovo

Expectations have been running high for consumerized virtual reality since Facebook purchased Oculus VR, the most futuristic-sounding company in the world, in March 2014. But nothing is as effective as immersion training, which is why Oculus Rift holds enormous potential.

ASTD ICE 2013 Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. 2008) found that when college-aged students observed their avatar ageing in a virtual mirror, they formed a psychological connection to their “future self” and decided to invest more money in a retirement account as opposed to a control group.

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