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Designing eLearning using Anderson's Revised Bloom's Taxonomy

BrainCert

Its six cognitive levels of learning, ranging from knowledge to evaluation, have been integrated into conventional educational design for several decades. Building upon the original Bloom's Taxonomy, this revised version provides a more contemporary and comprehensive view of the cognitive processes involved in learning.

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3 Basic Forms of Effective eLearning Activities

eFront

In any eLearning program, an activity or a group of activities are necessary to provoke learning experiences. When created the right way, learning activities can help users conquer challenging learning objectives. What if learning was only limited to the learning environment?

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Interactive elearning: everything you need to know

Elucidat

Today’s employees are bored of outdated training programs and need something more exciting to get the learning juices flowing. This is where interactive elearning comes into play. Here, we’ll explore how to make elearning interactive, types of interactivity in elearning, best practices for designing and implementing it, and much more.

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eLearning in the Workplace

TalentLMS

Workplace learning, professional development and eLearning are phrases with increasingly blurred meanings. The same systems are extended to include learning management systems (LMS) that enable education and employee development. eLearning has become the cornerstone of education services to the mobile and the busy employee.

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Gamification In eLearning: 4 Awesome Examples Of Gamification In eLearning

Folio3

.” Or maybe the idea of gaming in eLearning intimidates you a little. There are a ton of methods to include games and gaming elements in your corporate eLearning, the truth is. The article explains the 4 most motivating instances of gamification in eLearning and everything you need to introduce gamification to your business.

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How to measure training ROI: A practical guide

TalentLMS

If you’re reading this post, chances are you already know that training is an important tool for the modern enterprise. In this article, we address the common missing link in the training evaluation chain: training ROI. We describe the different methods that can be used to accurately measure and evaluate training ROI.

ROI 98
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8 Common Gamification Mistakes To Avoid

TalentLMS

In this article, I’ll share 8 gamification mistakes to avoid when developing gamified eLearning experiences. Effective gamification requires careful research and clear learning objectives. The learning objectives are the heart of your eLearning course. Putting eLearning Navigation Design On The Back Burner.