Remove eLearning Activities Remove Simulations Remove Virtual World Remove xapi
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2019 eLearning Predictions – Hype Curve

Web Courseworks

At the Peak of Inflated Expectations in the general startup world, blockchain has just crossed the threshold for inclusion in our eLearning hype curve. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. Blockchain is the technology between Bitcoin and other cryptocurrencies.

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eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

At the Peak of Inflated Expectations in the general startup world, blockchain has just crossed the threshold for inclusion in our eLearning hype curve. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. Innovation Trigger. Trough of Disillusionment. Slope of Enlightenment.

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Before You Convert ILT to eLearning Do These 6 Things

Cinecraft

Classroom and eLearning are not “one and the same.” Convert ILT to eLearning. We are all adapting to a strange new world. We’ve shifted to virtual everything, from meetings to happy hours. The goal is to not convert your ILT info-dump to an eLearning info-dump.

ILT 40
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Stop! Before You Convert ILT to eLearning Do These 6 Things

Cinecraft

Convert Classroom Content To eLearning. We are all adapting to a strange new world. We’ve shifted to virtual everything, from meetings to happy hours. The goal is to not convert your ILT info-dump to an eLearning info-dump. Let the learner learn in authentic scenarios and simulations and related corrective feedback.

ILT 40