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Top Learning Trends for 2017 (according to the experts)

Axonify

But, instead of simply offering our POV, we thought there was no better way to provide you with the best insights than to consult with some of the leading experts in the field. The original focus of L&D was to build “programs” to solve these issues. Gamification Analyst, Author, Consultant, Speaker, Professor.

Trends 256
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Top Learning Trends for 2017 (according to the experts)

Axonify

But, instead of simply offering our POV, we thought there was no better way to provide you with the best insights than to consult with some of the leading experts in the field. The original focus of L&D was to build “programs” to solve these issues. Gamification Analyst, Author, Consultant, Speaker, Professor.

Trends 100
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Cammy Beans Learning Visions: What’s the Difference: Learning Designer vs. Instructional Designer?

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Are we – as in the collective we of the eLearning ‘industry’ – making a conscious shift away from Instructional Designer since no one on the outside knows what that means? " Moving into the "eLearning 2.0"

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

So when you think about corporate gamification for learning, or even gamification for eLearning, you are really thinking about how you can take the mechanics from gameplay and apply them to your learning experience to both engage and motivate your participants to drive a meaningful behavior change. a 47% increase in returning users daily.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

So when you think about corporate gamification for learning, or even gamification for eLearning, you are really thinking about how you can take the mechanics from gameplay and apply them to your learning experience to both engage and motivate your participants to drive a meaningful behavior change. a 47% increase in returning users daily.