Digital Interaction Design to Tangible Interaction Design

Upside Learning

Tangible interaction designers must use traditional interaction design, engineering, computing, and robotics in a mash-up of skills and methods. The simplest program relates inputs directly to outputs (”when this lid is opened, the lights go out”).

E-Learning Authoring Tools Characterized

The E-Learning Curve

E-Learning authoring tools are part of a larger organizational infrastructure and learning ecosystem which typically includes hardware, software, content delivery mechanisms, and processes that support the delivery and management of learning programs.

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Vision 2016 - An Interview with Todd Kasenberg

Raptivity

More about Todd here: [link] Below are excerpts from the interview: What are some of the key eLearning trends that you think would surface, or pick up, in 2016? We will face our crisis point, as learning developers, for mobile – we need to decide whether mobile is a legitimate channel for delivery of programs any longer than microlearning, and we need to come to grips with the role of mobile in producing job aids. elearning 2016 elearning exeprts Interview vision 201

Free L&D webinars for July 2018

Limestone Learning

Coaching may seem like a hot new professional development method, but it is actually steeped in proven techniques and provides a solid return on investment, increasing engagement and producing business results. Metrics that will evaluate program success. What about mash-ups?

Aha Moments in 2007

Tony Karrer

Vision of Future of Application and eLearning Development ) I found myself no longer recommending the use of RoboInfo or other similar programs for reference materials. If you are a glutton for more of this, take a look at: Does eLearning 2.0 The Big Question is back.

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LCB Question for December - Past Year, Present Challenges, Predictions

Tony Karrer

It is the year that I recognized that there is a revolution going on in eLearning similar to 1996 when I saw that web-delivery of tools, content, etc. Vision of Future of Application and eLearning Development ) I found myself no longer recommending the use of RoboInfo or other similar programs for reference materials. But by far the most vivid memory of 2006 comes from a comment made during a panel that I was moderating on eLearning 2.0.