What is Mobile Learning? (M-Learning)

Docebo

Such is the power of mobile internet. It wasn’t long, then, that L&D pros realized that offering a learning environment on mobile devices would replicate how their learners consume content outside of work, and increase engagement. Benefits of Mobile Learning in the Workplace.

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5 Effective Strategies for Gamification at Work

Hurix Digital

Gamification at work is today an integral part of corporate training. Gamification makes learning difficult concepts easy and fun by allowing learners to exercise their skills in virtual settings before practicing them in real-time situations. Gamification of personal development.

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9 STEPS TO DEFINING A WORKPLACE ELEARNING STRATEGY THAT WORKS

Learnnovators

The post 9 STEPS TO DEFINING A WORKPLACE ELEARNING STRATEGY THAT WORKS appeared first on Learnnovators.

What is eLearning Gamification?

eLearning Brothers

You know you have become an eLearning nerd when watching a movie all you think about is gamification and instructional design. Elearning Gamification in Ender’s Game. It was cool eLearning game stuff! What is eLearning Gamification?

Agile Microlearning Explained

retention, including: › Gamification of learning › Deep encoding › Instructional scaffolding › The spacing effect › Adaptive training › The testing effect › The interleaving effect › Applied forgetting › Formative feedback These learning theories, combined with big data analysis and machine learning.

Power Triad: Using mLearning, Microlearning, And Gamification To Create Immersive Learning Experiences

eLearning Industry

One learning strategy may not be able to address all your training goals and engage learners. In this article, I show you how the power triad of mLearning, microlearning, and gamification can help you create immersive learning experiences.

Our approach to gamification

Clancy Robledo Guest Author

While games are old, the term “gamification” is new. Gamification is the activity of applying gameplay methods to non-games to make them more engaging. The history of gamification. Here’s a brief timeline of the history of gamification: 1896: Sperry & Hutchinson Co.

Mobile Learning Strategies For Corporate Training

CHRP-INDIA

Mobile learning for corporate training refers to the anytime, everywhere training that is available on mobile devices. Almost 47% of business ventures are leveraging mobility while introducing their training modules. Strategies worth following.

Strategies for Implementing Gamification in Your Training MOOCs

Your Training Edge

Massive open online courses (MOOCs) and gamification hit the corporate training world at roughly the same time. Gamification has been a growing trend in organizations over the past few years. But ultimately, what it all comes down to is that gamification works by making training fun.

How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

Adobe Captivate

Mobile learning and gamification are 2 leading trends that are used extensively in online training. Combine Mobile Learning And Gamification For High Impact Training. Whether your organization uses predominantly online training or a blended approach, you would be aware of the impact of using mobile learning in your learning strategy. Similarly, the usage of gamification for serious learning is on a steady increase. appeared first on eLearning.

How To Enhance The Impact Of Your Mobile Learning Strategy In 2019

QuoDeck

With the maturing of mobile learning, the focus shifts on how to maximize its potential. In this article, I showcase approaches that will help you enhance the impact of your mobile learning strategy in 2019. Mobile Learning Strategy: Enhance Its Impact In 2019.

Mobile Learning: A Manager’s Guide

Web Courseworks

Enders published Manager’s Guide to Mobile Learning some three years ago and it is still a relevant read today. Brenda will be presenting a webinar on creating practical strategy for mobile learning as part of our monthly eLearning Thought Leaders Series. Brenda J.

How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

EI Design

Mobile learning and gamification are 2 leading trends that are used extensively in online training. Combine Mobile Learning And Gamification For High Impact Training. Similarly, the usage of gamification for serious learning is on a steady increase. Gamification

Everything You Must Know Before Selecting Gamification Services

Hurix Digital

Gamification and games are not the same things – while games are for fun and recreation, gamification refers to an instructional strategy with the aim to increase engagement, motivation, and participation. Gamification in Enterprise Training.

How To Use Game-Based eLearning On Mobile Devices Effectively?

eLearning Industry

Game-based eLearning works well on any device, as games are by nature immersive and impactful. However, when it comes to mobile devices, we need to rethink our gamification strategies. In this article, I will share a few examples of how we can customize game-based eLearning for mobile devices. This post was first published on eLearning Industry.

Microlearning And Gamification: Why Is It Such A Potent Combination?

eLearning Industry

Learning professionals have now understood that using a combination of microlearning and gamification can get them even better results by increasing knowledge retention and employee engagement manifold. This post was first published on eLearning Industry.

The Essentials of Mobile Learning

Origin Learning

We have reached a stage where mobile is no longer the future of learning. Design and deploy the learning program in such a way that it can be accessed from devices outside the office’s computer network and most importantly offers a seamless learning experience on mobile devices as well.

The Surprising Benefits of Gamification in eLearning

Clarity Consultants

Even before mobile devices became a popular form of game consumption, computer games were an excellent way for a user to interact with the online world. Gamification is so powerful because it is fun and addictive. So, if you are at all interested in exploring how gamification can play into your eLearning strategy, read on for 5 surprising benefits of this learning strategy. eLearning

The Most Invincible Features That Any e-Learning Mobile App Should Have

Your Training Edge

ELearning has existed for years as a future-driven and sophisticated facet of the educational industry, but only recently it evolved faster with new features, value additions and learning experience design elements. Elearning Gamification.

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The 3 Ms: MOOCs, Mobile, and Millennials

Your Training Edge

MOOCs, mobile, and Millennials—these three ideas often elicit some measure of discomfort in training and development departments, because while these three forces are greatly affecting businesses in general and workplace education in particular, they remain relatively poorly understood.

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5 Must-Adopt Mobile Learning Strategies For Corporate Training

EI Design

Today, mobile learning is an integral part of most organizations’ training deliveries. In this article, I share 5 mobile learning strategies that you can adopt for corporate training. Mobile Learning Strategies For Corporate Training You Should Adopt.

5 Must-Adopt Mobile Learning Strategies For Corporate Training

Adobe Captivate

Today, mobile learning is an integral part of most organizations’ training deliveries. In this article, I share 5 mobile learning strategies that you can adopt for corporate training. Mobile Learning Strategies For Corporate Training You Should Adopt.

Gamification in Corporate Training: Your Checklist for Training Success

Hurix Digital

There are several advantages of gamification in corporate training and learning. Gamification adds a fun element to learning and provides learners a more immersive and engaging experience. Globally, the gamification market was valued at $ 6.8

A Case Study On Gamification In Corporate eLearning

Adobe Captivate

Successful corporate eLearning is all about engagement. Games, when used in eLearning, make online training fun, entertaining and engaging for learners. A Case Study On Gamification: Taking Corporate eLearning To The Next Level! Instructional Design Strategy.

LEARNNOVATORS PARTNERS CII TO CONDUCT WEBINAR SERIES ON “GAMIFICATION”

Learnnovators

Learnnovators, a leading provider of innovative e-learning solutions, recently conducted a webinar series on “Gamification” in association with Confederation of Indian Industry (CII), Southern Region. The webinar series sought to provide a primer on gamification, clarifying myths and misconceptions surrounding the term. These solutions have been deployed on a variety of contexts and devices, such as mobile phones, tablets, interactive white boards, interactive kiosks, etc.

The 2018 Gamification At Work Survey

TalentLMS

In 2014, we ran a gamification survey among our users to get a picture of the use of gamification in eLearning. What’s so motivating about gamification software anyway? Summary of Key Findings from TalentLMS’ Gamification at Work Survey.

5 Elements of eLearning games to increase employee engagement

G-Cube

What are eLearning games? eLearning games are considered as a much more exciting and interactive medium for corporate workforce training, as they capture the attention of learners and help them retain more information. eLearning games are designed to motivate learners through rewards.

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eLearning Trends In 2019: How To Use Them To Enhance Your Learning Strategy

QuoDeck

In this article, I share the eLearning Trends in 2019 you can use to enhance, measure, and maximize the impact and returns on your learning strategies. eLearning Trends In 2019 You Can Use To Enhance Your Learning Strategy.

LEARNNOVATORS PARTNERS CII TO CONDUCT WORKSHOP ON “GAMIFICATION”

Learnnovators

Learnnovators, a leading provider of innovative e-learning solutions, conducted a workshop on “Gamification” in association with Confederation of Indian Industry (CII), Southern Region. The workshop, conducted on 15th July 2016, sought to provide a primer on gamification, clarifying myths and misconceptions surrounding the term. These solutions have been deployed on a variety of contexts and devices, such as mobile phones, tablets, interactive white boards, interactive kiosks, etc.

Thinking about Gamification in Learning and Instruction

Kapp Notes

The first part of the chapter is an attempt to identify the key elements in the definition of gamification. Gamification is an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game-based thinking.

Does gamification work in a corporate context?

Ed App

It should be no surprise then that game strategies have begun to bleed into the real world, where simple tasks can become ‘fun’ by attaching achievements or game mechanics to them, such as earning badges for reaching milestones or spinning a wheel to earn a prize.

The Surprising Benefits of Gamification in eLearning

Clarity Consultants

Even before mobile devices became a popular form of game consumption, computer games were an excellent way for a user to interact with the online world. Gamification is so powerful because it is fun and addictive. eLearning

Why and How to Create a Continuous Learning Culture

Docebo

When done exceptionally, continuous learning can foster talent that is constantly innovating, rethinking, and formulating new strategies to better your business. With this strategy, you’ll find your employees engaged and immersed in constant learning. Mobile Learning.

Gamification And Microlearning: A Dynamite Combination

EI Design

Smartphones have changed the way we learn, and the learning strategies that leverage it for training have become popular. In this article, I outline how you can combine gamification and microlearning to influence employee performance. However, it is not eLearning-lite.

Learning & Development: How To Do It Right (2020 Update)

Docebo

With high stakes riding on the success of our training and development strategies, it’s time for us to unpack the importance of polished learning programs and, even more crucially, better understand how our training programs have failed in the past.