article thumbnail

Why do businesses need to convert Flash to HTML5?  

Creativ Technologies

The need for elearning companies USA to convert Flash to HTML5 solutions was also there because of a heavy expansion in the elearning industry due to the Covid-19 virus. Although there can be a Flash player downloaded on mobile, or you can allow it to be used on the Google Chrome app, it causes exertion on mobile phone batteries.

article thumbnail

Using Silverlight/Expression Blend for eLearning Development

Upside Learning

In recent years, with the inclusion of various features in Flash and the vast installation base of Flash Player amongst internet users, Flash has become be first choice for eLearning development and delivery over web. Creating such a content player may be tough job using Silverlight (relative to Flash).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Using Silverlight/Expression Blend for eLearning Development

Upside Learning

In recent years, with the inclusion of various features in Flash and the vast installation base of Flash Player amongst internet users, Flash has become be first choice for eLearning development and delivery over web. Creating such a content player may be tough job using Silverlight (relative to Flash).

article thumbnail

Using Silverlight/Expression Blend for eLearning Development

Upside Learning

In recent years, with the inclusion of various features in Flash and the vast installation base of Flash Player amongst internet users, Flash has become be first choice for eLearning development and delivery over web. Creating such a content player may be tough job using Silverlight (relative to Flash).

article thumbnail

Emerging eLearning Technologies – Driving the Change

Hurix Digital

Capability to communicate or interact with other players. AR and VR have been a part of almost every industry and are leading the eLearning technologies trend as well. Industry leaders such as Apple, Google, Microsoft, and Facebook are spending significant money in VR and AR technology development and enhancement.

article thumbnail

2010: mLearning Year in Review

mLearning Trends

Indeed, many traditional eLearning vendors ventured into the market though not in the volume or with the fanfare we had postulated twelve months ago. The arrival of Adobe's Flash Player v10.1 And much of the promise of Adobe’s Flasher Player v10.1 Validated (“Double”).