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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. Why are games so popular, and how can we leverage gamification for association learning? Games create a sense of “flow” – a concept coined by theorist Csikszentmihalyi (pronounced “Chick sent me high”).

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Behind the Scenes with Maestro: Our Innovative and Effective eLearning Development Process

Maestro

Our eLearning development process plays a significant role in many of the L&D experiences we create—after all, our organization lives and breathes learning innovation. And while it’s often just one aspect of a more-comprehensive learning strategy, it’s an extremely important tool in any L&D toolkit.

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How do you build eLearning?

B Online Learning

When it comes to building eLearning, how do you do it? Do you import a bunch of PowerPoint slides, add a player skin with the obligatory Next and Previous buttons, attach some word documents as resources, and then hit publish? Come to think of it, is eLearning the right solution at all? Should this be eLearning?

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Through Feline Eyes: Unveiling New Perspectives In eLearning

eLearning Industry

The article explores Stray, a game immersing players as a cat in a dystopian world, and advocates for perspective-taking in eLearning. It emphasizes integrating diverse viewpoints for empathy development, suggesting practical strategies like scenario-based learning. This post was first published on eLearning Industry.

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Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Another popular strategic board game is Stratego.

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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? Games seem like a really cool way to add some fun to learning and seem to pose little or no risk to the learning outcome. To be effective the game must make work seem like play.

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Effective Use Of Game-Based eLearning In Higher Education

Raptivity

What Is Game-Based eLearning? The theory behind game-based eLearning is that learners learn best when they have goals or targets to reach while also having fun. Elements of game-based learning also include goals, rules, and objectives and can involve conflict, competition, and cooperation.

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