MOOC Major Players

LearnDash

The MOOC landscape is taking shape , and just like social networking sites before it, the major players are starting to emerge. There is a good chance that we’ll see some more MOOCs emerge in the near term, and then expect them to dwindle away as the true major players begin to emerge. It’s still too early to tell which one of these will fall the way of MySpace, but as Facebook has pointed out, there is often very little room at the top.

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3 Trends Proving mLearning is a Power Player

OpenSesame

And now, mobile devices are emerging as leading tool for elearning. Although mobile learning, also referred to as mlearning, is not yet as readily available as companies would like, it has already proven to be a major power player in elearning. What’s the one electronic device you take everywhere you go? Whether you’re at work, at the grocery store, or at home, mobile devices and tablets seem to never leave your sight.

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Emerging eLearning Technologies – Driving the Change

Hurix Digital

Capability to communicate or interact with other players. The post Emerging eLearning Technologies – Driving the Change appeared first on Hurix Digital. In the last 16 years, the use of elearning technologies by enterprises have grown by 900% and 98% of startups and small businesses are preparing for adoption of elearning as their full-time learning and development structure.

Emerging eLearning Technologies – Driving the Change

Hurix Digital

Capability to communicate or interact with other players. The post Emerging eLearning Technologies – Driving the Change appeared first on Hurix Digital. In the last 16 years, the use of e-learning technologies by enterprises have grown by 900% and 98% of startups and small businesses are preparing for adoption of e-learning as their full-time learning and development structure.

E-Learning Specialist: What’s Your Perspective? Key Players For Development!

Designing Digitally

Title: Instructional Designer Description: Versatile, insightful and locked into established and emerging training principles, the instructional designer helps identify the true learning needs and transforms raw content into an ideal curriculum that’s well suited for learners. Traditionally, people think in terms of an individual who masterfully does it all. He or She designs, develops and evaluates content that will be used for training.

e-Clippings (Learning As Art): GDC Update 5: Player Generated Content in Casual Games

Mark Oehlert

» February 20, 2008 GDC Update 5: Player Generated Content in Casual Games Player Generated Content in Casual Games One of the presenters is Kris Soumas and dig this title - "VP of Games, Lifetime Television" I wonder if they even have a CLO.but they have a VP of Games. e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 4: A Basket of Stuff | Main | GDC Update 6: Game Studies Download 3.0

Preparing Retail Staff for a Seamless In-Store Experience in the "Amazon Age"

PlayerLync

Retailers are investing in technology owing to increased competition among players in the sector as well as to satisfy the modern discerning consumer. Content Management Mobility Emerging TrendsWorldwide retail tech spending is expected to increase by 3.6% to $203.6 billion by the end of 2019. One of the areas that senior retail executives are focusing on is an improved in-store experience.

Creating “Mind-Blowing” Learning Games for Social Impact and Business Results

Bottom-Line Performance

This week I had a “first” in terms of how someone described what we’d created: “mind-blowing” We were doing our final play test of A Paycheck Away and each player was invited to share a one-word description of the game-play experience they’d just completed. We had 8 players testing the game, which was essentially a full-blown dry run of the game we will unveil at the Indianapolis Spirit and Place Festival on November 9th.

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Less Tell; More Games and Gamification

Bottom-Line Performance

It shows how well players are achieving objectives. Other reports let administrators view performance at the question level or for an individual player. emerging trends and technologies game based learning gamification Knowledge Guru game-based learning social learning white paperThis is an excerpt from Sharon Boller’s newest white paper, Learning Trends, Technologies and Opportunities.

Brandon’s App of the Week – Courtside for iPad

Bottom-Line Performance

Courtside for iPad has been developed in a way that stays true to the basketball theme of the primary Dribbble website, you view “shots” (screenshots) that are posted by the “players” (artist contributors). It’s extremely easy to navigate from shot to shot, and when you find something that appeals to you, you can quickly tap on the player’s icon to view additional shots that they have posted.

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Does Mobile + Social + Games = Learning? Help us find out

Bottom-Line Performance

Yeah, we are providing a small incentive ( $25 App Store card to the overall winner ), but there is only ONE winner and, hopefully, lots of learners/players. emerging trends and technologies gamification learning design learning games Learning Research Mobile Learning Social Learning Social Media Bottom-Line Performance gamification of learning Knowledge Guru social learningYes, we’re all hearing the buzz.

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eLearning Guild Research: Why Failing (While Learning) Is Good by Patti Shank

Learning Solutions Magazine

“Freedom to fail” is a critical gaming feature that players leverage in order to improve their achievement. Emerging Topics Games & Learning Training Strategies the various goals within a game. The “do-over” provides motivation and rewards engagement, and that. one more reason why game learning can be so powerful. The eLearning Guild’s latest research report. discusses this and many other facets of gaming. Here’s an introduction.

Brandon’s App of the Week – Courtside for iPad

Bottom-Line Performance

Courtside for iPad has been developed in a way that stays true to the basketball theme of the primary Dribbble website, you view “shots” (screenshots) that are posted by the “players” (artist contributors). It’s extremely easy to navigate from shot to shot, and when you find something that appeals to you, you can quickly tap on the player’s icon to view additional shots that they have posted.

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Rapt Media and Kaltura Team Up to Boost Employee and Customer Engagement by News Editor

Learning Solutions Magazine

Media’s interactive video composer, player, and publisher functionalities within the Kaltura MediaSpace Video Portal. Emerging Topics Learning Media Management MeasurementRapt Media and Kaltura are partnering on a solution that will empower organizations to create personalized, interactive. experiences to fuel deeper learning and information retention. The integration will enable Kaltura customers to access Rapt.

Mobile Learning: A couple examples of the promise it offers

Bottom-Line Performance

Players are on a quest to become knowledge gurus, collecting seeds of knowledge and pearls of wisdom as evidence of their expanding store of knowledge – the game play is what motivates them to return. Mobile Learning emerging trends and technologiesI am constantly amazed by how much I do on my cell phone—read e-mails, send texts, take photos, play games, access the Internet—all of which make using a desktop computer seem less and less necessary.

Donald Clark – To ignore AR and VR in learning would be madness

Sponge UK

Donald Clark has over 30 years of experience in learning technologies, we spoke to him about the latest emerging tech and how it will impact the workplace learning industry. 17:10 – Do you have any practical tips for people looking to get started in emerging technology? The full interview is available to listen to using the player above, you can stream the audio directly to your computer or mobile device. Thought leaders emerging technology podcast

Why Artificial Intelligence is the future of learning

Sponge UK

I’m a games player. My son is a game player. Over the last couple of months, we’ve seen this big pendulum swing in terms of investment and marketing by the big players in the market and that’s certainly true of the three big ones Amazon, Google and Apple. Our next Sponge UK podcast will feature the whole interview with Donald Clark and includes more on virtual reality (VR) and augmented reality (AR) in the workplace, and other emerging technologies.

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EMEA Reporter: The Other “M” Word: How Does It Move Learning Forwards? by Nic Laycock

Learning Solutions Magazine

the massive online open course (MOOC) and the massive multi-player, online, role-playing game. Design Strategies Emerging Topics Games & Learning Immersive Learning Training Strategies Where are we headed with technology-supported learning? One direction may be an immersive mashup of. MMORPG). This combination could help students collaborate with their peers and with tutors in the same. way that on-campus students enjoy. Learn about it here!

Getting Started with Virtual Learning Environments

Bottom-Line Performance

Game or virtual world designers attempt to focus on experiences, and figure that their players will learn as they experience. Tags: emerging trends and technologies serious games Experiences gaming New Technology Virtual Worlds One of the biggest of getting into virtual world and simulation learning is the huge gap – both real and perceived – that separates the minds of the gamer and the non-gamer.

Are your competencies too much of a good thing?

Bottom-Line Performance

Perhaps it seems logical that the A players don’t need any type of learning intervention. Tags: Uncategorized emerging trends and technologies Competency Models performance management I love a good competency model. I’ve previously written about the value of using competencies for improved performance outcomes in the recruiting process, succession planning, and learning and development.

Play Testing Games — An Essential Step

Bottom-Line Performance

Game play dynamics – how players react to the game and the impact of various rules and feature sets don’t emerge from your written design. They emerge as you play test, which is why you need to build prototypes. (We have created an 8-part comprehensive report containing a series of one-to-two page “briefs” regarding learning game design. This is part 7: Play Testing Games — An Essential Step.

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e-Clippings (Learning As Art): Want RealPlayer without ads? Thank You BBC!

Mark Oehlert

According to this article in the Washington Post, the BBC required Real to produce a version of its player without ads. While the article doesnt give a direct link, I think this is the one here - of course I cant install Real Player at work so Ill have to wait until I get home or rely on someone out there for confirmation that this version of the player is sans ads but Im hopeful.

E-Learning End Users Have Spoken – time for the industry to listen

eLearning 24-7

Recently, I conducted an emerging technology survey related to e-learning and the results show that end users are utilizing technology more then ever before and are seeking product features that LMS and content authoring tools, do not offer at this current time. Learning Platforms & Emerging Technology. PGP (Portable game players) are listed number three only behind smartphones and tablets for mobile devices sold. Look at the numbers of WOW (World of Warcraft) players.

Evolving the E-Learning Experience for the 21st Century

eLearning 24-7

Virtual desktops not only mimic a desktop on a cpu, but they include such things as a calendar, clock, media player, wallpaper background, desktop icons, online storage, word processing, high file size upload (some go up to 150mb per file) and e-mail. content authoring tool E-Learn Info e-learning e-learning vendors elearning LMS m-learning social learning craig weiss emerging technology mobile learning trends

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Football Safety Tips and Tricks

Learnloft

Football is a contact sport that helps the players stay physically active but with large bodies colliding with each other with huge force, it is impossible to avoid injuries. They’re so common and sometimes severe that you might need to take a trip to the emergency room.

Podcast: What’s in your #EdTech bag (#EdTechRations)

Technology Enhanced Learning Blog

This follows up on my last book, the ‘ Emergency Rations #EdTechRations: What’s so important we can’t leave it at home? David Hopkins, author of Emergency Rations #EdTechRations: What’s so important we can’t leave it at home?, Nearly two years ago I was invited to appear on Vicki Davis’ Every Classroom Matters podcast to talk about self-publishing books and to give advice to teachers and educators on what to do and how to do it.

Thinking about Gamification in Learning and Instruction

Kapp Notes

Gamification is an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game-based thinking. The elements are rules, goals and clear outcomes, feedback and rewards, problem solving, players, safe environment, and sense of mastery. In addition to the elements of games, there are also a number of game dynamics or actions which take place while a player is engaged with a game.

HTML5 – Let the Games Begin!

eLearning 24-7

Every month, I will providing an emerging technology that I believe will be a game changer in the e-learning industry. and YouTube (beta) are already offering videos in HTML5 players. Video codecs enable you to view video on your computer (they exist in your player for example), and are already installed. One that you definitely cannot see is YouTube’s HTML5 beta player. YouTube HTML5 Player Beta.

HTML5 – Let the Games Begin!

eLearning 24-7

Every month, I will providing an emerging technology that I believe will be a game changer in the e-learning industry. and YouTube (beta) are already offering videos in HTML5 players. Video codecs enable you to view video on your computer (they exist in your player for example), and are already installed. One that you definitely cannot see is YouTube’s HTML5 beta player. YouTube HTML5 Player Beta.

9 Essential Elements for Fun in Games

Upside Learning

For example, in a real-time strategy game, a player is able to formulate varied strategies depending on the challenges that face him/her. This response is targeted at a particular juncture in a particular situation that has formed as a result of player action within the game environment. The game environment needs to provide the space, or rather a sense of space that prompts the player to explore.

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Feedback Essential for Video Games and Learning

Kapp Notes

In a video game the player has real-time feedback on progress toward goal, amount of life or energy left, location, time remaining, how much stuff they have in inventory and even how other players are doing. In fact, often a screen or a player will flash to indicate they are in danger of being eliminated with the next wrong move. Board game showing player's pieces. The player si given just the right amount of power and rewards.

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The Changing Facet Of Aviation Training – The Digital Innovation

G-Cube

With emerging industry challenges, airspace congestion is rising and cockpit technology is advancing. It is facing emerging challenges by digitally empowered travelers from all over. Aviation sector is reshaping its entire business strategy to lead as the eminent industry players in today’s digital economy. With an exponentially increasing access to high-speed internet connections, technology has become a significant aspect for everyone’s lives.

Games To Gamification

Learnnovators

However, these days you find many single-player games where the player competes with a component of the environment (say a computer), against his or her own skills. and game dynamics (a combination of various game mechanics to suit the interest of players to drive a sequence of actions) to a non-game context to engage and motivate learners and to promote desired behaviors. They are also the rules that govern behaviors, offering predictable outcomes for players’ actions.

The Unstoppable Force of M-Learning

LearnDash

For the most part, mlearning tools involve handheld computers, MP3 players, notebooks, mobile phones, and tablets – the primary focus being on the mobility of the learner. Accompanying the increase in mobile technology is the emergence of mobile apps. Useful educational apps are emerging daily. Mobile learning (also referred to as mlearning ) is a relatively new “sub-niche” to elearning.

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7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

Social media groups are a treasure trove of information, as they give you the power to identify emerging eLearning trends that other eLearning pros have already spotted. For example, Flash players used to be an essential ingredient for eLearning courses. You can also look for common themes to identify patterns before they emerge. Gather feedback from the key players, including stakeholders, to determine what they’d like to see in future eLearning courses.

Using Time as Scenario Feedback

Experiencing eLearning

Check out the Lifesaver training on what to do in emergency situations for an example with effective use of time as feedback. Speed of response matters in these emergency situations, as does knowing the right rhythm for CPR. Many games use time as a way to keep players engaged and excited. Nicole is creating a branching scenario practicing communication techniques for nutrition counselors to better understand their clients’ goals.

4 Social Learning Facts You Should Know

LearnDash

Software Offerings: We are now seeing more platforms emerge that present feature-rich learning management capabilities. Big Business: With the rapid growth in learning management, social learning, and new APIs, the learning industry is attracting some big players. Social media giants like FaceBook and the like demonstrate the possibilities that we have available to us when it comes to social learning despite being remote.