3 Trends Proving mLearning is a Power Player

OpenSesame

And now, mobile devices are emerging as leading tool for elearning. Although mobile learning, also referred to as mlearning, is not yet as readily available as companies would like, it has already proven to be a major power player in elearning. Often referred to as, “snackability content”, bite-sized learning gives consumers the ability to “consume” smaller amounts of content on their mobile devices whenever and wherever they are.

e-Clippings (Learning As Art): GDC Update 5: Player Generated Content in Casual Games

Mark Oehlert

» February 20, 2008 GDC Update 5: Player Generated Content in Casual Games Player Generated Content in Casual Games One of the presenters is Kris Soumas and dig this title - "VP of Games, Lifetime Television" I wonder if they even have a CLO.but they have a VP of Games. e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « GDC Update 4: A Basket of Stuff | Main | GDC Update 6: Game Studies Download 3.0

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e-Clippings (Learning As Art): The Argument for Casual Games in the Corporate World

Mark Oehlert

Try the casual sector with somewhere over 80 million players. Belly laughs, guffaws and chuckles Blogging Books Catch Up Collaboration Conference News Cool Tools Copyright and Patent Gold & BS Copyrights, Patents and Trademarks Culture Current Affairs design e-Learning Resources e-Learning/e-Teaching eco EduPatents eLearning Guild Emerging Tech Errata Ethno/Anthro Film Firefox From the land of "I wonder."

e-Clippings (Learning As Art): Want RealPlayer without ads? Thank You BBC!

Mark Oehlert

According to this article in the Washington Post, the BBC required Real to produce a version of its player without ads. While the article doesnt give a direct link, I think this is the one here - of course I cant install Real Player at work so Ill have to wait until I get home or rely on someone out there for confirmation that this version of the player is sans ads but Im hopeful.

Thinking about Gamification in Learning and Instruction

Kapp Notes

Gamification is an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game-based thinking. The elements are rules, goals and clear outcomes, feedback and rewards, problem solving, players, safe environment, and sense of mastery. In addition to the elements of games, there are also a number of game dynamics or actions which take place while a player is engaged with a game. References.

The Unstoppable Force of M-Learning

LearnDash

Mobile learning (also referred to as mlearning ) is a relatively new “sub-niche” to elearning. For the most part, mlearning tools involve handheld computers, MP3 players, notebooks, mobile phones, and tablets – the primary focus being on the mobility of the learner. Accompanying the increase in mobile technology is the emergence of mobile apps. Useful educational apps are emerging daily.

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Games To Gamification

Learnnovators

However, these days you find many single-player games where the player competes with a component of the environment (say a computer), against his or her own skills. and game dynamics (a combination of various game mechanics to suit the interest of players to drive a sequence of actions) to a non-game context to engage and motivate learners and to promote desired behaviors. They are also the rules that govern behaviors, offering predictable outcomes for players’ actions.

7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

Social media groups are a treasure trove of information, as they give you the power to identify emerging eLearning trends that other eLearning pros have already spotted. For example, Flash players used to be an essential ingredient for eLearning courses. Bookmark these eLearning blogs and news breakers, then refer to them on a weekly basis. You can also look for common themes to identify patterns before they emerge.

The foundations of innovation in L&D

E-Learning Provocateur

Terms such as “flipped classes” and “microlearning” emerged unprompted in my conversations with them. There are many players in this space, and sure it makes sense to pick one that matches your organisation’s profile, but their pedagogical purpose is the same: to provide your people with immediate access to an extensive suite of learning assets, covering a broad range of topics, on demand.

Top 5 eLearning Skills for 2011

eLearning Weekly

I know managers include those references in job descriptions now simply because the last document did. Companies like OpenSesame are preparing for more video by creating a SCORM video player. Newer online tools are emerging and gaining some popularity, perhaps because the software can be accessed from anywhere, not just a company computer that has software loaded on it. What are the skills you need to land an elearning job? Working in elearning taps into many skill sets.

The ongoing work of learning standards

Litmos

You could use any of the many authoring tools, such as Authorware, but you needed an appropriate player. With the advent of Flash, many authoring tools started creating output that could be played by the Flash player, which meant you didn’t need special software to use the courses (if your IT org would support you having it). They wanted a standard, took a plausible set of standards from the work, and called it the Standard Courseware Object Reference Model (SCORM).

Gamify Your Learning Experience For Better Employee Engagement & Workplace Efficiency

G-Cube

Today, gamified e-learning solutions have emerged as one of the effective ways to engage workforce by including different game mechanics in business settings. To ensure that learning is fun and exciting, players are rewarded with scores, badges, virtual goods and more to seek maximum level of interaction and participation till the training is completed. Reference Article: Use Gamification In The Workplace: Redefine Learning By Boosting Engagement And Collaboration.

6 Killer Examples Of Gamification In eLearning

Adobe Captivate

Gamification in eLearning is fast emerging as an effective technique to engage learners. Gamification strategies include use of rewards for players who accomplish desired tasks or competition to engage players. Making the rewards for accomplishing tasks visible to other players or providing leaderboards are further ways of encouraging players to compete.”. Reference: You can also refer to my earlier article What Are The Benefits Of mLearning?

GAMES TO GAMIFICATION

Learnnovators

However, these days you find many single-player games where the player competes with a component of the environment (say a computer), against his or her own skills. and game dynamics (a combination of various game mechanics to suit the interest of players to drive a sequence of actions) to a non-game context to engage and motivate learners and to promote desired behaviors. They are also the rules that govern behaviors, offering predictable outcomes for players’ actions.

Enhance Your Mobile Learning Delivery with 7 Eye-openers.

G-Cube

But in the past few years it has emerged as a sustainable learning platform. With emerging technologies, mobile learning development is also becoming streamlined and budget-friendly. By employing responsive web design, you can ensure that the shell/course player and all media assets are automatically re-sized as per device specifications and the content has the same sensory impact across all devices.

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Suite Dreams; The analyst view

Learning Pool

Forrester analysts add to the confusion & fear in 2019 with their reference to Warren Buffet’s quote, “only when the tide goes out, do you discover who’s been swimming naked.”

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Blended Learning: What It Is, Why It Matters & How to Apply

learnWorlds

The emergence of digital technology in the 21st century and the customary use of smartphones, laptops and tablets in every aspect of everyday life, has slowly introduced this type of learning within the core structure of Higher Education. Learn through a customizable Course Player.

Gamification with Narrative- The story behind the content that drives the simulation

Your Training Edge

According to ludologists, the major difference between games and narratives is that the former address “external observers” who apprehend “what has happened,” whereas the latter require “involved players” who care about “what is going to happen” (Frasca, 2003). Both game theorists and narratologists use the term “histories” to refer to the sequences of actions and events that make up a game and a narrative respectively (Osborne, 2004). Can simulations tell stories?

What's the opposite of evolution? An interesting question about SCORM

Mark Oehlert

So my friend Mark Friedman, down at JKDDC , posed the following question to his LinkedIn network: "What do you think the SCORM E-Learning Reference Model will evolve into during the next 10 years? "Where I see the technology going is being adopted by a major player in non-traditional learning for grade and high school students.

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Management as a pillar of the cultural transformation of companies

Coorpacademy

Companies are also working more and more with a wide range of international players: suppliers, customers, employees, etc. In addition, our new ways of working have also led to the emergence of new methods such as Design Thinking or Mind Mapping.

4 types of navigation flows for micro-learning courses

QuoDeck

To make these online courses more effective, these can be structured using one of four types of navigation systems – Course, Reference, Social and Game. Reference Navigation. For example, if the organization is in an industry which is highly regulated, like banking or aviation, such a navigation style is good to have as it provides ready reference material. Reference Navigation based systems require strong notification mechanisms to handle this disadvantage.

9 Clever Elearning and EdTech Trends You Must Try

eLearning Brothers

With the tremendous amount of EdTech (education technology) tools and platforms out there, eLearning resources becomes a key player in making big changes and advancement to the face of education. A lot of effective, new types of learning style never cease to emerge. Guest post by Gabbie Keegan. She writes mostly about education, lifestyle, writing tricks, and careers. She loves to blog, read classic novels, and travel in different places.

Digital transformation: what if it is not over? Discover the top 3 skills for a successful transition

Coorpacademy

The interest of companies to invest in data encryption recently emerged. To instill this idea of change, acculturation of the organization’s key players is the first step.

How to Convert your Content from Flash to HTML5?

Hurix Digital

In 2017, Adobe had made a formal announcement stating that by 2020, the company would no longer support the flash player plug-in. Flash files can be viewed on browsers using a Flash Player. Some third-party players are also used to view desktop and mobile apps. In fact, Flash player was seen to cause crashes with MACs. For content that you wish to reconvert, it is a good idea to create a cross-reference list for tracking the conversion process.

Interview: Micro Agility Featuring Acky Kamdar, CEO, Magic EdTech

Magic EdTech

The content and the player had to evolve as the media and the medium changed. Magic partners with publishers and EdTech companies to address the equity issue of access to digital learning by providing accessible content on online-offline players.

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7 Reasons Why You Must Convert Flash Games to HTML5

Hurix Digital

However, Flash Player’s popularity began to decline sometime after 2010, given its vulnerability to malware attacks. This effectively forced the hands of developers to convert their Flash games to another platform, and HTML5 emerged as the de-facto choice.

Mobile Learning: e-learningnext

ID Reflections

Increase in awareness among globally spread companies that eLearning, mLearning and online training is a way to save on training costs, provide just-in-time performance support, and improve productivity Certain key reasons why “mobile learning” via PDAs, mobile phones, MP3 players, iPod, Kindle, E-paper eReaders , and anything besides that is amenable to being carried around, will increasingly become business necessities are some of the characteristics of the work environment today: 1.

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Maintaining Your Company Culture During Stay-At-Home Mandates

KnowledgeCity

Corporate culture , also called workplace culture or company culture, is a concept referring to an organization’s shared values, beliefs, attitudes and ethics that define the core of the company. There are many complications thrown at us due to COVID-19.

How to Unlock Your Company’s Employee Development Budget

Sales Hacker Training

Employee development programs help keep sales professionals sharp and adequately skilled to solve emerging challenges and transform opportunities into closed deals faster, more efficiently, and with greater impact. Meanwhile, newer players like GoSkills also offer valuable but more affordable employee development courses. Here’s a sample letter you can use as reference to persuade your manager to allow you to join a specific sales training course.

E-learning: A simpler approach, please?

Coorpacademy

SCORM stands for shareable content object reference model, and is a model that was all about creating units of online training material that could be shared across systems. . In effect, it’s high time a WordPress or a Wix emerged for learning content creation.

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Time to Migrate eLearning Courses from Flash to HTML5

Hurix Digital

These Flash files could be viewed on browsers using a Flash player, and on the PC using some third-party applications. However, of these, it is HTML5 which has emerged as the language of choice to create responsive content which can be consumed on all platforms including PC, laptops, tablets and mobile devices. In 2017, Adobe made a formal announcement stating that from 2020 the company would no longer support Flash.

TCC09: Podcasting with Section 508

Experiencing eLearning

This workshop will provide participants with new concepts and augment their skills to current guidelines on the accessibility of emerging technologies. Digital reference monitors–speakers for playback. Most people at their university use media players, not iPods. Podcast logo. Liveblogged notes from the TCC online conference. My comments in italics. Presenters: Dr. John R. Kallis, California University of Pennsylvania.

Measuring Success (ROI) of a Training MOOC, Part 2

Your Training Edge

The reaction level refers to the way learners react to their experience of the course. If the training program has proved successful at the other levels (particularly Level 3: Behavior), then Level 4 should emerge quite nicely. MOOCs are still very new players in the corporate training environment. Massive open online courses (MOOCs) are a rising trend in corporate and workplace training. The courses are still fairly new, and many questions remain to be answered.

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AI Reflections

Clark Quinn

Non Player Characters, a reference to game agents that are programmed, not people.). Or did that mean new jobs emerged to be filled? Last night I attended a session on “Our Relationship with AI” sponsored by the Computer History Museum and the Partnership on AI. In a panel format, noted journalist John Markoff moderated Apple’s Tom Gruber, AAAI President Subbarao Kambhampati, and IBM Distinguished Research Scientist Francesca Rossi.

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Design Considerations for Content Delivery

Training Industry

Great training organizations even go as far as considering the extent to which the materials will serve as reference well after the end of the program. For technical skills training, we can really see the value of search through the technical manuals as reference after the program is complete.

Some Facts about Immersive Learning Worlds

Kapp Notes

Immersive Learning—An umbrella term that refers to an online educational experience which is highly interactive in which the learning engages with the content to facilitate the learning. The University of Maryland simulated a highway emergency and had participants respond in a virtual world. Calling a meeting to order.sort of. The other day, a blog reader sent me an email asking about Immersive Learning and wanted some information about what it meant and how it is being used.

Keeping Up - April's Big Question

eLearning Cyclops

This is in reference the immense and rapidly expanding technology tools. It is tough to stay on top of all the emerging tools. April's Big Question from Learning Circuits is "How to Keep up?" However, being involved in an e-learning community is a big help. For me it is a blog community and following many experts on Twitter. Not only am I often made aware of new tools, but also get opinions, tips, and examples of their use.

The 6 hottest learning trends for 2018 ? Part 6: Podcasting

Limestone Learning

Listening to podcasts can be highly productive, especially for auditory learners , and if a podcast is scripted with visually evocative imagery or tactile references, it can be just as effective for visual and kinesthetic learners too. Do a brief recap of what you talked about last time, especially if the learning is modular or cumulative, and if there are any references or takeaways, let the listener know where to find and download them. " Sound, mike, microphone " by ? ??

Reflections on Learning Solutions Conference 2014 Part 3

Unicorn Training

We are all game players now, and we have all experienced how much more engaging and addictive they are than even the best of traditional e-learning.The emergence of gaming principles also fits well with the rise of performance support. Several times during the Conference, I heard speakers refer to the need to focus learning on application. Theme 3 Gaming and GamificationGaming was everywhere this year at LSCon, fittingly located in Disney Town.

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Executive Roundtable – Learning Systems Execs Q/A

eLearning 24-7

However, when we reference built-in simulation tools, the only ones that appear (if at all) are for technical skills. This enables us to prepare our emerging leaders for a potential role change, equipping them with important skills to make that transition as smooth as possible.