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The foundations of innovation in L&D

E-Learning Provocateur

There are two sides of the innovation coin in corporate learning & development: technology and pedagogy. Futuristic hardware and magical software that educates everyone at the press of a button are tempting “solutions” Some folks call this mindset Shiny New Toy Syndrome, and by golly, it’s a pandemic.

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Future of K5 Education: How Technology is Changing the Way We Learn

Hurix Digital

From the advent of AI to the introduction of augmented reality for experiential learning, technology is impacting the way children learn and develop in more ways than you can think of. This article outlines the impacts, ongoing trends, benefits, and transformations of technological solutions for K5 education. Read on to find more!

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The Average Joe imperative

E-Learning Provocateur

I was so impressed with the technology – and amazed at its availability for free! While I can’t hack into NASA, I’m confident enough to give any software a go and not be put off by shiny new toys. Compare Second Life’s journey to that of other products that have emerged recently. Well, the virtual world.

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A use for 3D Printing in the corporate sector

E-Learning Provocateur

As the following video demonstrates, the technology can also be applied to problem-based learning. I like what I see at St Stephen’s School, not only because of the pedagogical benefits that 3D printing affords, but also because it makes sense to familiarise our children with emerging technology. And we can go further.

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EdTech Apps: Powering K12 Play-Learning

Hurix Digital

Particularly in K12 education, a noteworthy phenomenon has emerged— the widespread success and popularity of engaging apps designed for young learners. Leveraging the power of speech recognition technology, they work not only on a grasp of the language but also on speaking capabilities. And balloons (subtraction/addition).

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The Evolving Role Of Data: Leveraging Analytics For Educational Product Enhancement

Kitaboo

According to it, its market size will expand twofold, aiding it to emerge as a massive $605 billion industry by 2027. Barriers Obstructing Educational Product Enhancement Limited Technology High Cost Mediocre Content Quality Privacy Concerns III. However, some geographic locations have severe technological limitations enveloping them.

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The role of AR technology in making learners imagine

Matrix

If we look closely we will realize that Toy Story is rather boring, because our toys had way better lives and adventures. Thankfully we have technology on our side and it can help us with the boring part of planning, so we can get a bit creative. AR technology encourages employees to imagine.