ASTD ICE 2013 Presentation Resources

Kapp Notes

Enspire Learning. In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions.

ASTD 185

ASTD ICE Conference Recap, Lessons Learned and Random Events

Kapp Notes

The goal of the exercise was to apply the skills learned in the beginning of the workshop and to provide the attendees with concrete evidence that they could design learning games for their organizations. I also caught up with my friends from Enspire Learning. The presentation focused on how Enspire and ConAgra Foods created a board game that models everyday challenges business managers face in implementing a talent management strategy.

ASTD 168
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ASTD Philly 2013 Presentation Resources

Kapp Notes

Enspire Learning. In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions.

ASTD 133

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Enspire Learning. In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Enspire Learning. In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions.

ASTD 163

Resources from Learning 3.0 Conference Presentation

Kapp Notes

Enspire Learning. In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions.

ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Enspire Learning. In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions.

ASTD 133

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Enspire Learning. In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions.

ASTD 113