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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Knowledge Guru.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Learning 3.0

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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

The Gamification of Learning: What Research Says About Simulations & Serious Games from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Combining Zombies and Running…Gamification of Exercise.

ASTD 195
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Combining Zombies and Running…Gamification of Exercise.

ASTD 119