Resources from Training 2013 Conference and Expo #trg13
Kapp Notes
FEBRUARY 18, 2013
Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Knowledge Guru.
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