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ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Companies Mentioned. Zombies Run.

ASTD 228
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ASTD ICE Conference Recap, Lessons Learned and Random Events

Kapp Notes

What a great opportunity to catch up with old friends, make new friends and to stay informed of all the happenings in the world of learning. I also caught up with my friends from Enspire Learning. I am thrilled to see gamification and game-based learning gaining some traction in the industry. Karl Kapp on Gamification.

ASTD 202
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Here are the slides from the presentation.

ASTD 195
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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

The Gamification of Learning: What Research Says About Simulations & Serious Games from Karl Kapp. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Combining Zombies and Running…Gamification of Exercise.

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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Gamification of Learning from Karl Kapp. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. How is Gamification Different from a Game?

ASTD 150