ASTD DC Metro 2013 Presentation Resources:Gamification of Learning
MARCH 22, 2013
Gamification of Learning from Karl Kapp. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. A vivid future self: immersive virtual reality enhances retirement saving.