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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 195
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 119