Resources from Training 2013 Conference and Expo #trg13
FEBRUARY 18, 2013
Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The presentation was a great deal of fun.