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Volatility in 3D Virtual World Industry

Kapp Notes

Microsoft has awarded one of its innovation awards to 3D Virtual Immersive Environment Enterprise provider ProtonMedia. Venuegen has offered to help Second Life Enterprise users move from the SL Enterprise edition to the Venuegen platform for free. And Massively , a blog that provides daily information about MMOs.

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Interesting Developments in 3D Learning and Collaboration Space

Kapp Notes

First, it looks as though Linden Labs, the developers behind Second Life, may be downsizing their corporate efforts ( Second Life Enterprise Edition ). Two sources indicate that Linden may actually be shutting down their Enterprise operations. Some interesting developments in the 3D Learning and Collaboration Space.

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A Lot Happening in the 3D Space

Kapp Notes

I think these two activities signal a real "serious" look at moving 3D virtual immersive environments into organizations at the enterprise level. Stay tuned for more big announcements in the enterprise space for 3D virtual worlds. Linden Labs, makers of Second Life, announce the list of the Top Ten: 2010 Linden Prize Finalists.

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Recent Second Life Happenings: Going Corporate

Kapp Notes

Some interesting things are going on with the folks over at Linden Labs , the developers of the virtual immersive environment of Second Life. First, they are sponsoring a contest called The 2010 Linden Prize. See more at The Linden Prize. Second Life is going corporate. Check out the full interview.

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Big Virtual World Event on the Horizon

Kapp Notes

The Virtual Worlds Best Practices in Education Conference (VWBPE) will feature more than 150 presentations and a keynote address by Mark Kingdon, the CEO of Linden Lab® creators of Second Life® (SL). Educators are one of the largest and most vibrant groups in SL with an outreach to more than 6,000 residents.

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A whole new world

E-Learning Provocateur

Its currency is the Linden Dollar (L$) which avatars can use to buy virtual goods and even virtual property. Linden Dollars are bought with real money and can be exchanged back again. Tags: enterprise 2.0 Avatars can also socialise with other avatars via text chat, and more recently, real voice. As of 7 July 2008, L$265 = US$1.

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Embedding social learning into texts and enterprise software

Jay Cross

He ran Michael Milken’s Knowledge Universe Interactive Studio before he became VP, Platform & Technology for Second Life at Linden Labs. He did early stuff with Atari, EPYX, SEGA, and Leapfrog. Joe’s take on learning is a good fit with mine: Learning is a uniquely human experience.

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