Create Autonomy in Gamification and Other Learning Environments
Kapp Notes
JANUARY 28, 2014
An environment which encourages autonomy is one where outside pressure is minimal, choices are offered and the goals of the learners are recognized (van Loon, Ros & Martens, 2012). When a learner makes a choice in a gamification environment, the system, teacher or environment responds in some way. Is it through a question?
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