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The Art of Instructional Designing – PowerPoint Courses and Beyond

Raptivity

Providing meaningful exercises and activities, asking learners challenging questions, making them think, and making them solve problems close to real world environment is essential to make learning happen. To achieve this, interactions need to be an integral part of an eLearning course.

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What is Blended Learning

Raptivity

It could be something as simple as a book or literature, a manual that learners have to read or look up as part of their exercises. There might be group exercises and challenges as well. Then there are 360 videos where the learner would be able to interact with the video by dragging the mouse around.

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Enabling Instructional Designers - Using Raptivity for Content Visualization

Raptivity

Raptivity can serve as a great aid at such times. Let me explain it using two scenarios: Scenario 1 Raptivity interactions are classified into various categories such as scenario based learning, games, presentation aids, quizzes, etc. Have you ever used Raptivity in this way? Interesting! Share your comments below.

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Webinar - Innovative Applications of Raptivity in Education

Raptivity

The key to tackling this issue is by adding interactivity to the online course and simplifying the content based on the audience. An interactive online course engages the students in multiple ways, ensures higher participation and better learner interaction. Register now and unlock new avenues in interactive learning.

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Raptivity Establishes Its Prominence Once Again with An "Award of Excellence"

Raptivity

Raptivity was recently recognized with an ‘Award of Excellence’ in the Best of Elearning! Team Raptivity is thankful to all its users across the globe who helped Raptivity earn this recognition. Team Raptivity is thankful to all its users across the globe who helped Raptivity earn this recognition.

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Getting a Head Start with Mobile Interactions

Vikas Joshi on Interactive Learning

When Raptivity released its first collection of mobile interactions for iPad and iPhone based eLearning, the path-breaking HTML5 Pack received several accolades. While it was a very useful collection of interactions, it mainly featured a bunch of memory aids such as flash cards. You can encourage exploration by learners.

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Interactivity and the Flipped Classroom

Raptivity

The real value of this model comes from the fact that students can utilize the in-class time for participating in stimulating discussions and exercises, thus making it practically beneficial and more engaging. Thus, for the flipped model to work, adding interactivity to this both sides of this approach becomes a necessity.

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