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The Art of Instructional Designing – PowerPoint Courses and Beyond

Raptivity

Providing meaningful exercises and activities, asking learners challenging questions, making them think, and making them solve problems close to real world environment is essential to make learning happen. Learners can further be supported and engaged through virtual communities.

ASTD ICE 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions.

ASTD 185

Emerging Trends in Interactivity that Training Professionals Cannot Ignore

Vikas Joshi on Interactive Learning

Virtual Worlds, 3D Environments, Learning Games These interactivities create immersive experiences. Raptivity is a great example of that. Over 200 readymade interactivity templates are part of Raptivity and you don’t have to write a single line of code to create a branching simulation or a crossword or a 3 dimensional tour or a virtual world experience. I recently completed a leadership development program for 40 managers.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). GameMaker (simple basic game design, but requires some programming and creativity). See more research at the Stanford Virtual Human Interaction Lab. Combining Zombies and Running…Gamification of Exercise.

ASTD 213

ASTD Philly 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions.

ASTD 133

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). GameMaker (simple basic game design, but requires some programming and creativity). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). GameMaker (simple basic game design, but requires some programming and creativity). See more research at the Stanford Virtual Human Interaction Lab. Combining Zombies and Running…Gamification of Exercise.

ASTD 147

ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions.

ASTD 133