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Learning, KM vs. SM, Information, Web 2.0, and Second Life

Big Dog, Little Dog

Expertise is emergent. Second Life's Second Wind -Forbes. In what tech pundits at Gartner Research call the curve of hype and gloom, Linden Lab's virtual world, Second Life, has officially entered the gloom stage. Also see George Siemens' comments on University Affairs' story, Studies in Second Life.

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Anders Gronstedt Discusses How to Lead Learning Sessions in Virtual Worlds

Kapp Notes

For those of you who don’t know, Anders Gronstedt (anders@gronstedtgroup.com) is president of the Gronstedt Group , which custom develops immersive learning programs for Fortune 500 clients, and host of “Train for Success,” a weekly Second Life speaking series that has been ongoing for several years. Let them teach each other.

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Allison Rossett: ELearning Isn’t What You Think It Is – Not Yet #tk10

Learning Visions

Authentic, realistic and immersive, like Second Life Include access to e-coaches Include expectations that employees will participate in online discussions as follow up to a class. [ Second Life – figures debating the benefits of first life: [link] Very fresh! Funny, engaging, opinionated and lots of expertise.

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Value from Using 3D Graphics in eLearning

PulseLearning

The mid-2000s saw the mainstream boom of 3D software through multi-user environments such as Second Life, which brought the possibilities to the attention of Learning and Development professionals. Determine The Expertise Required. 3D Graphics In eLearning: Are They Really Worth Your Investment This Year? Final Word.

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Selling Learning Communities – Not Everyone Will or Wants a Group Hug

Tony Karrer

If he could bring together experts and expertise and facilitate a conversation on X and then help capture that – is that something you’d want. Instead, it focused on Jack’s no nonsense ability to make communities an effect part of learning. In a way, he didn’t feel like he was ever “selling learning communities”. That was my language.

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The Learning Side of Sears

CLO Magazine

It includes two data-driven tools, Segno Expertise and Segno Reputation. Nguyen uses Segno Expertise and Reputation together, relying on data and gamification to help make that happen. Segno Expertise shares some similarities with a typical learning management system. Segno also gamifies expertise.

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The Pros of Social Media for E-Learning

Rapid eLearning

To be more specific, it’s about being connected to a community that shares interests and has a desire to share expertise around that interest. Look at some of the recent raves about Pokemon Go by the same people who were peddling Second Life just a few years ago. The social media technology just facilitates the connection.