Gamification Basics

Web Courseworks

Gamification is revolutionizing the field of learning and development. Gamification Strategies for Instructional Designers and Trainers skills seminar I led at the recent ASTD Chicagoland Chapter meeting at the DePaul University School for New Learning on September 18 th.

Gamification Basics

Web Courseworks

Gamification is revolutionizing the field of learning and development. Gamification Strategies for Instructional Designers and Trainers skills seminar I led at the recent ASTD Chicagoland Chapter meeting at the DePaul University School for New Learning on September 18 th.

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eLearning & Gamification: The Octalysis Framework

The Logical Blog by IconLogic

by AJ George  After covering gamification in a few articles, I've been getting lots of feedback requesting more information. I've been doing a bit of research recently and came across the  Yu-kai Chou  & Gamification Blog.

Gamification or Game-Based Learning? What’s the Difference?

Association eLearning

Gamification and game-based learning (sometimes abbreviated GBL) are both hot topics and the terms are often used interchangeably. Hopefully this will help: gamification is icing and GBL is cake. Gamification, “Icing”. Gamification is primarily used to motivate learners. In essence, gamification is at work whenever an incentive is offered to encourage someone to do something they are already supposed to be doing. Gamification and GBL are icing and cake.

ROI of continuous training: HR Directors’ unsolvable problem?

Coorpacademy

Does this solve the main problem of HRs? To exit the scheme of traditional learning and understand what really drives learners, we need to understand the Facebook quiz scheme. Gamification can bring us a part of the answer.

Gamification in Relation to User Engagement

Your Training Edge

Gamification is a relatively newer term only introduced in 2002 by Nick Pelling ( [link] /wiki/Nick_Pelling ), it did not actually gain notoriety until 2010. One such example of this reward-like system is Facebook’s Farmville developed by Zynga back in 2009.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The word “gamification” has received a lot of hype over the last few years, and as designers and developers we continue seeing the term misused and misunderstood in the media and in conversation. Contrary to popular belief, gamification is not…. So what is Gamification?

Gamification – a cross-generational affair

Matrix

If we are to take a look at the term itself, gamification is, according to Wikipedia , just one of the 98 nouns derived with this particular suffix. Trivia aside and returning to our subject matter, gamification uses game mechanics in non-game environments.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The word “gamification” has received a lot of hype over the last few years, and as designers and developers we continue seeing the term misused and misunderstood in the media and in conversation. Contrary to popular belief, gamification is not…. So what is Gamification?

Paper Cuts

Learnnovators

I’ll also share my problems – and there are plenty of them – so if you can solve any for me I’d be grateful! This may have something to do with the age of my S4, but I recently read that Facebook is getting serious about resolution. Yet I struck more problems.

How to Use Gamification in Your Recruitment Process

SkyPrep

One of the most publicized examples of the use of gamification in the hiring process happened this year when PriceWaterHourseCoopers (pwc) developed an online game called Multipoly as a means of determining which college student they should recruit in Hungary.

Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. The week opened with a posting of the tour stops on the Learning Circuit’s Blog and the Kapp Notes blog and then introduced everyone to the Facebook page for the book and then the discussion really ramped up with Jane Bozarth talking about the how the book takes a common sense look at the subject.

How to Boost Learner Engagement and Drive L&D Success

Docebo

Discover how microlearning, gamification and building hype for content will boost engagement. The problem is, we live in an age where attention is at a premium and learners have access to more information than they can consume. Gamification.

Social Learning Online: It’s Possible

Association eLearning

Today’s learning management systems are built with social features that allow people to work in groups, facilitate discussions, and even integrate with social media sites like Facebook, LinkedIn, and Google.

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How Gamification Amplifies Your Sales Training

CommLab India

Gamification has caught the world’s attention and proven to be a top-notch learning strategy with viable results. Gamification uses game logics in a non-game setting to capture learners’ attention to teach problem solving/ decision-making skills to mention a few.

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Karl Kapp Book Tour: The Gamification of Learning and Instruction #gamiLI

Learning Visions

It’s the Cammy Bean stop on the blog book tour for Karl Kapp’s newest book: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education Karl Kapp is a professor of instructional technology in Bloomsburg University’s Department of Instructional Technology in Bloomsburg, Pennsylvania. So thanks, Karl, for sharing with all of us yet another thoughtful book about a topic on everyone’s minds these days: gamification and learning.

Gamification of Learning and Instruction Blog Book Tour Week One Recap

The Learning Circuits

Week One Recap The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. Then on Friday Judy Unrein discussed how the book can benefit instructional designers and Rich Mesch made us all hungry when he reminded us that just like Chocofication (adding chocolate to everything) is not a good idea, neither is gamification of all content a good idea.

Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. Issues with Gamification and It’s Implications. In Defense of the Term Gamification.

Game Based Learning: Is It Appropriate For My Association?

Association eLearning

Why are games so popular, and how can we leverage gamification for association learning? Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit. Share this on Facebook.

You Decide! Interactivity in New Media

Web Courseworks

Part of my presentation pertained to branching scenarios, online simulations in which learners decide how to proceed in problem solving. You can see the ad on YouTube here , but this doesn’t replicate the fluid experience of the fully embedded ad on Facebook very well.

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Seven Tips to Create Engaging Game-Based Learning

Origin Learning

It is our innate nature to feel wanted and admired by others that has made Facebook, Instagram, Snapchat, and Twitter, such a huge success. General eLearning GameBasedLearning Games Gamification LearnerEngagementWho does not like a good game?

Games 130

Learner Engagement – Are Games the Answer?

Association eLearning

Everyone is talking about increasing engagement, and many are turning to gamification, social learning networks, and anything else they think will work to increase learner engagement. I often get asked by clients and attendees of my gamification education sessions, “Are games really the answer to increased learner engagement and knowledge retention?” And wrapping a game around that won’t fix the problem. Share this on Facebook.

Open Badges: What it is and Why it Matters

LearnDash

One of the many trends today in elearning is the use of gamification – that is, the awarding of points and badges based on user activity. The problem is, these achievements are “stuck” on the sites on which they are issued. elearning gamification training tools

Open 211

How to Compete with FREE eLearning

Association eLearning

The problem with very general offerings is that they offer little value to your members and chances are, similar content may already exist, perhaps it’s even available for free from another association or education provider. Share this on Facebook. Everyone loves free.

Free 195

Games for Change Part 1: The Power of Urgent Optimism in Learning Games

Bottom-Line Performance

It’s about more than just giving money: to solve the homelessness problem, we need to educate and inspire. We want to inspire a group of intelligent, capable people to find real solutions to a systemic problem that is so much more complex than one person’s bad decision.

Games 288

Which Learning Content Trends Matter Most to You?

Talented Learning

Sign in with Facebook. Gamification. Working hand-in-hand with machine learning (ML) algorithms, AI is an enabling technology that simulates human intelligence and to enhance learning, problem-solving, pattern recognition and predictive modeling. 15) Gamification.

#G4C Part 4: How to Use Play Test Results to Improve Learning Game Design

Bottom-Line Performance

Problem : Can’t get through game in the desired hour length: Solution : Eliminate 2 months of play from board so we play for 4 months instead of 6 months. Problem : Temporary and permanent housing options were confusing to some players.

Games 224

Learning Game Design Series, Part 1: Play and Evaluate Games

Knowledge Guru

Kevin Werback, in his Coursera MOOC on gamification, identifies eight types of fun in games. Many of us enjoy feeling victorious, particularly if we gained victory by mastering a difficult problem or challenge. Rise of the Blob (Facebook, Android, iPad).

Games 278

The LMS Meets 2017: Top 15 Learning Tech Predictions

Talented Learning

The problem with the global employee learning solutions market is that the big, boring talent management LMSs we just mentioned are the standard for managing enterprise-wide learning complexity. The problem with today’s adaptive learning is that it is too rudimentary.

5 Creative Ways to Market Your eLearning on a Budget

Association eLearning

Tips for using gamification to market your eLearning – Create a contest of sorts; it doesn’t have to be anything elaborate and if you don’t have the budget, actual “prizes” are not even necessary. Mention those members who achieved the “high score” at your next meeting, on your website or on your association’s Facebook page. For even more tips on using gamification to increase your sales, check out this article published just last month. Well that’s a problem!

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Bob Little – Crystal Balling with Learnnovators

Learnnovators

Moreover, by using curation tools such as Twitter, Yammer, Skype and other texting tools, as well as Facebook, social/informal learning is progressing at a pace. Social learning has been given a huge boost by such things as Facebook, LinkedIn, Apple, Twitter, Microsoft, Amazon, Google (known by the acronym, ‘FLATMAGS’). ABOUT BOB LITTLE (Senior Partner, Bob Little Press & PR).

Essential Social Learning Features Supported By Modern Learning Management Systems At The Workplace

G-Cube

Gamification- On successful achievement of a level during training, employees gain recognition in the form of badges, points and scores. Gamification enables the learners to undergo training as a team, leading to better employee engagement and social interaction. ?

Top LMS from Paradiso – For Effective Training of Employees!

Paradiso

Gamification – Throw ‘boring’ out of the window and say hello to ‘fun’ in the learning process with gamification in our top LMS. Learners get the opportunity to learn via social media like Facebook, Twitter, Wikis, etc., Corporate Paradiso News best lms ell gamification

Playing Games Leads to Better Learning

CLO Magazine

Add to this, employees face a growing number of distractions — Facebook updates, text notifications, incoming emails and more. The problem is, while many have strong opinions regarding the answers to these questions, there hasn’t been enough data to support these hypotheses.

Games 70

Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

Clark: I’m a strong believer in social constructivist pedagogies, e.g. problem-based and service learning, whereby a curriculum is activity, not content. People worry about tools, security, screen size, and more, yet there are solutions to all these problems. A related problem is doing what we’ve always done. Use Twitter, Facebook, Skype, Plus, and LinkedIn. How will you know the upsides, and the problems, if you aren’t exploring?